I wouldn't advise it, since that would cause different save game files to depend on having the right Managers loaded in as well.
What's the actual scenario here? Perhaps there's an alternative.
No, but it's pretty simple:
* Create a Marker at the "fixed point" position you want the Player to move to
* In your Hotspot's Interaction ActionList, add a Character: Move to point Action that moves the Player to this Marker, with Wait u…
The API's been tweaked a fair amount in v1.70.
Replace instances:
* .textVal with .TextValue
* .val with .IntegerValue
* .floatVal with .FloatValue
* .vector3Val with .Vector3Value
Both were available in prior versions, but the former have now be…
What's your AC version and "Input method"?
Input speed should be based on the input settings defined for the "CursorHorizontal" and "CursorVertical" inputs - how are these set up?
@Andrés_Artline Did you use the New Game Wizard to create your game's Managers when you began, or were you modifying the Demo game's Managers for use of your own project?
The Demo managers are reverted back to their original states if you fully imp…
What was the highest version of AC that didn't have this issue for you?
Which object in the "SpeechBubbleCanvas" hierarchy is assigned as the Menu's "RectTransform boundary"?
Try unchecking Update position? in the "Auto-co…
Welcome to the community, @echoecho2587.
If you want the Player to be able to mouselook both horizontally and vertically, then you'll want to use First Person since you can then use the First Person Camera's free-aiming ability.
The Player: Constr…
Is the "Pointer Enter" event set directly in the UI Button's Inspector, or from an AC Button element that's linked to this Button component?
And does the ActionList that it triggers run in the background, or block gameplay? If the latter…
I feel this is too specific a behaviour to be a setting within the Player component, but you could achieve this with a simple add-on script, e.g.:
using UnityEngine;using AC;public class ChangeCharacterPhysics : MonoBehaviour{ [SerializeField] p…
It really depends on how much you want to zoom in by.
If the game is 1080p, and the largest the character appears is the screen's height, then for best results they too should be 1080 pixels high.
Unity will apply texture filtering, however, to re…
Can you share uncropped screens of your full Menu's properties, as well as details of how /when you're actually overriding the portrait?
AC won't reset the portrait override specifically, but if you have Duplicate for each line? checked in a Subti…
The checkbox in the Settings Manager relates to its default value - i.e. what value it will start off as, when a user begins the game for the first time.
Once a game has been run once, the Options are then saved - so they need to be changed at runt…
See the "Upgrade notes" section of the changelog - this one overhauls the player-switching system and changes some of the API, so you will need to go through them carefully when upgrading.
Version v1.71.2
* Fixed: ActionLists assets not pausing in v1.70.0
* Fixed: System keyboard not showing when editing Input elements on Android or iOS
* Fixed: Issues with the simulated cursor's position and speed in v1.70.0
Translations can be either imported via CSV, or entered directly in the Speech Manager.
You first need to define the languages, however. Under the Speech Manager's "Languages" panel, click Create new translation and enter in the name of …
By "local", I mean the Player saved in the scene file.
Local Players are not allowed when using the Player-switching feature - you can only rely on the spawned Player prefabs listed in the Settings Manager.
If the spawned Player doesn't …
If you're relying on Player-switching, you'll need to remove any "local" Players present in the scene.
The local Player won't be removed automatically, but nor will be controllable.
Is this your game's first scene in the build settings, and does it occur in every scene?
Are there any Player objects in the scene file already, and have you given the "Pest" player a starting scene by clicking "Edit start data..&quo…