Forum rules - please read before posting.

ChrisIceBox

About

Username
ChrisIceBox
Joined
Visits
8,320
Last Active
Roles
Administrator

Comments

  • In what way are you using a loading progress bar? Let's see screenshots of your the Element's properties, the properties of the Menu that it's in, and the "Scene loading" section of your Settings Manager. A tutorial on creating loading b…
  • I don't follow from your "aim mode" explanation why you can't rely on a separate camera, but regardless - I've updated the package with a heightOffset variable that you can modify through script.
  • You say you want the music to be off after loading, but also that you want to activate a track when loading. These are two opposite things - I really don't know what you're trying to do, I'm afraid. Please try to explain further - perhaps with an …
  • Though it may be for reasons unexplained, just going by what you've described, a timer variable may not be strictly necessary. An Engine: Wait Action in an ActionList that runs in the background will simply act like a timer - so you can end such a …
  • The script I provided should be named ConvertACToken.cs - it needs to match the class name. But yes, once done you can choose "Add component" then "Convert AC Token" - or just drag it over from the Project window directly.
  • You shouldn't have to rely on any variable - you can use the Scene: Check Action to check which scene you just came from by setting the Check type to Previous. If you use this in your scene's OnStart cutscene, you can then use a series of Hotspot: …
  • I was assuming that the Hotspot was covering the whole object - so clicking off the Hotspot would be equivalent to clicking anywhere except the whole sprite. You could adapt the code to instead check if it's over a collider that covers the sprite.
  • Welcome to the community, @Crayon. AC should have been reporting a missing idle animation - was that the case? Though this all seems sorting now, for completeness: if you switch a character's "Animation engine" to "Sprites Unity Com…
  • When a save file is loaded, all ActionLists are killed and menus reset to the state they were in when the save was made. To do anything custom afterwards (like turn on a Menu), you'll need to place this in a separate ActionList asset file and run i…
  • The update and feature will be out soon, pending approval from Unity. But it will require a CSV import. (Quote) You could extract the speech Action's lineID and use it to locate it's associated SpeechLine, i.e.: KickStarter.speechManager.GetLine …
  • Welcome to the community, @Godmode. AC isn't intended for RTS games, though I should think that some users have found various tricks to emulate that kind of gameplay with custom coding. I should think there are other assets out there that would be…
  • The parenting of the rock in the video occurs in Edit mode - not at runtime. You should avoid changing the parent of a pickup's child at runtime. From your description of what you want, there's no need for a Hotspot component - since the PickUp is…
  • The state of the music will be saved and loaded automatically, unless you force it off with Actions. I'm not clear on what you're trying to do. Make sure that music isn't playing after loading? You can define an "ActionList after loading&quo…
  • Through script: GetComponent <Rigidbody>().velocity = Vector3.zero;
  • The character will turn 180 and move back in that direction if you tell them to move backwards. Make sure your two directions are facing in opposite directions. All node behaviour is handled in the MovementNode script. Moving backwards is handled…
  • Have you contacted Opsive? The error refers to their own asset. The script on the AC wiki makes use of the latest version of UCC. If you're using an older version, try this older one: https://paste.ofcode.org/gBmmQWNiZGPkfPHRehZFae
  • You'd need a different approach, in that case. Replace HotspotDescription with the following to support translations: using UnityEngine;using AC;public class HotspotDescription : MonoBehaviour, ITranslatable{ [SerializeField] private string des…
  • Nothing springs to mind - I would need to see those images before I could have an idea. If it works though, it works!
  • What is the value of this variable? You're not showing when/how you're setting it. You could likely do without this variable, though. The Hotspot: Change interaction Action can be used to enable and disable a Hotspot's interactions - so you could…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.