The new script hooks into the OnEnterGameState event to clear the override once you re-enter Normal gameplay. The check for "RunInBackground" you're referring to is a wait to prevent the override from being set, as the game won't enter Cu…
You can check Display subtitles forever until user skips it? to display dialogue until it's skipped, but you can still skip while the voice is playing.
Do you want to prevent skipping while voice is playing / text is scrolling?
I don't have much to go on - is this for inventory interactions set to "Run In Background", "Block Gameplay", or both?
You can place debug messages in OnInventoryInteract - which is triggered when running an inventory interactio…
You're referring to literally drop an item into the scene so that it appears there - as opposed to AC's "drag and drop" mode that allows for item dragging with a single hold of the mouse button? Or is "drap and drop" also enable…
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I'll have a think. Perhaps they can be listed during the gathering process.
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It's a replacement - not an addition. Don't add an extra closing brace beneath, you need to swap those two lines (the foreach + the open brace) with three…
Sorry, I'm not 100% sure what you mean here. You mean you only want to allow skipping while voice is playing and text is scrolling, but not allow once those have both finished?
It should be possible to allow for this, but I just need to clarify th…
AC doesn't have built-in crouching (though a wiki script is available here).
My own personal preference is KCC, as it has smooth movement but much more of a reliance on user scripting to get the desired behaviour. This does make it a little more i…
So this just started happening?
Replace:
if (cursorID == -1)
with:
if (cursorID == -1 && interactionIndex >= 0 && interactionIndex < hoverItem.interactions.Count)
Does AVPro have a class or object named VideoClip? And if so, is it in its own namespace?
If unsure, I'd recommend you contact AVPro's developers about this - explaining the situation. They should be able to advise further - though you're welcome…
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Unrelated - this is referring to the SetItemLabel script. Have you modified it?
Try replacing the instance of:
if (interactionIndex < hoverItem.interactions.Count)
with:
if (interactionIndex >= 0 && interactionIndex < h…
No, but the error suggests this is caused by a corrupted ActionList somehow.
This won't fix the ActionList itself (which may still work regardless), but you can get rid of the error by opening SpeechManager.cs, and replacing the instances of:
fore…
Welcome to the community, @kreator.
If you're following the tutorial, are you referring to the robot as the character with the T-pose problems - or are you importing your own model instead?
When it comes to animation, AC will merely control the pa…
I can't hear you well once the game begins - if you need to take any more videos, please run the game muted and in the Editor so things are more clear.
In the case of your lights, you're sending "TurnOn" and "TurnOff" messages t…