Literally .txt files - or just viewing as text? They should all be .unitypackage files.
If you're viewing them as raw text in the browser, right-click the links and choose Save Link As....
Profiles themselves are just storage locations for save files and options data - if data is already loaded in (e.g. inventory items), then switching profile won't change the inventory in and of itself.
Are these steps all occuring within the same i…
Set the Menu's Appear type instead to Manual, so that it can only turn on with a Menu: Change state Action.
Then, define an Active Input that listens to the "Menu" input (or whatever input you choose) during the Gameplay state. Associate…
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AC makes calls to this itself - it's likely on the browser/OS side of things.
Try Hardware rendering - that relies on the system cursor, not a simulated one.
I'd have expected the gravity setting to work. To be clear: you're holding down both keys, the camera switches, and then you let go of both simultaneously?
I'll attempt a recreation. Can you share screens of your Input settings for both the Horiz…
The package I sent you merely makes the "Evaluate" call optional - and this won't be enabled by default. To have your test with the lights working again, you need to expand the Remember Timeline's Inspector and check the new Evaluate when…
What's your OS, browser, and with which versions of AC / Unity?
I'd guess it's possible that ihe ability to hide the OS cursor in WebGL may be restricted on certain platforms / browsers, but you could look into relying on Hardware cursor rendering …
Welcome to the community, @MoonGuy.
Thanks for the video - though I'll need more info about your setup in order to see what might be wrong.
Can you share screenshots of your Player's full Inspector, Settings Manager, and Horizontal / Vertical inpu…
I see the Trigger with the issue, but I can't get the spaces to re-appear after deleting them and restarting.
You're certain you've no other custom scripts that may be interfering?
To confirm if this is an issue with your project or not, create a …
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I'm not too clear on what's going on in that screenshot - can you share some screens of the Scene window (showing the camera and the wall), as well as your full camera Inspector settings? Try raising the Wall separator value, and the Camera…
UFPS 1 or 2?
I'm not clear on the relation between the Player and the game being paused - they should be independent. Can you confirm that AC's in Pause mode by enabling the AC Status box at the bottom of the Settings Manager?
If AC is in Pause m…
Apologies - the code I sent partially refers to some changes made to AC elsewhere.
Open up RememberTimeline and replace line 136 with:
ConstantID savedObject = Serializer.returnComponent <ConstantID> (bindingID, gameObject);
Player-switching is possible via the Player: Switch Action, provided you've enabled this feature in the Settings Manager under "Character settings". Once enabled, you can define all the possible Player prefabs you want.
However, if you'r…