Welcome to the community, @rsx12.
This is by changing the local position of the Camera child?
Recreated. I'll look into this - thanks for letting me know.
You can do this by defining a custom speech event token, which allow you to create custom [key:value] tokens in speech text.
See the Manual's "Speech event tokens" chapter for more details.
If you're always setting the same group/key, yo…
The issue was that it was displaying only the resolution's width/height, and not the refresh rate. Depending on your monitor, there can be several resolutions with the same size, but a different refresh rate.
I've updated the tutorial to account f…
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True. With the version numbers, I'll attempt a recreation and let you know my findings.
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Thanks. You're correct that this won't affect the issue, but I've amended the tutorial.
Here's a custom scripts that simulates input buttons from an input axis:
using UnityEngine;using AC;public class SimulateShiftAxis : MonoBehaviour{ public string axisName = "ShiftAxis"; public float minChangeTime = 0.3f; public f…
Thanks for the video, that helped me recreated the issue.
The nature of the problem is partly down to AC, but also partly down to Unity (or at least the way it behaves).
When I asked about the state of the Timeline, I was referring to the Current …
You need to paste the code inside the class - not replace it completely.
e.g. If your file is named PauseInventory, this would be the contents:
using AC;using UnityEngine;public class PauseInventory : MonoBehaviour{ MenuInventoryBox inventoryBo…
No problem!
I've also updated the wiki script to simplify the process. Quest IDs no longer have to be manually assigned - Quests are now assumed to be any Objective that has no forward slash in it's name.
* Are you using Resources folders to get speech audio? In the latest release, this warning is coming from line 146 in RuntimeLanguages.cs. You could comment this out to prevent the warning.
* If audio is present, subtitle display is - by default…
AC and Unity versions?
The flicker is due to the recalculation of AC menus according to the updated resolution.
It should change on each click, though I wouldn't expect any behaviour in the Editor.
It's difficult to tell what's going on in the vi…
Do be aware that an AC Paths component is linear - it can't branch off with intersections.
To connect two Paths together, however, you'd be best off having a separate "final" Path that takes the two separate ones and merges them.
Paths m…
So far as using a black canvas goes, be aware that v1.70.0 introduced the "Camera Fade" track type, which allows you to fade in/out the AC MainCamera in Timeline.
It sounds like many of these issues are connected, so let's start with your…
For a car to behave like a proper car, you'd need to rely on a custom script or third-party asset that allows it to control as such.
For details on creating motion controllers, see this tutorial, and the Manual's "Custom motion controllers&quo…