Right now, the only official documentation on Objectives is in the Manual.
Which part of their usage in particular are you looking for more information on? Be aware that the default interface (as generated by the New Game Wizard) now has a default…
Welcome to the community, @cemleme.
The ConstantID number in the Speech Track's Inspector matches that of your Speech Action, so it's referencing the correct character.
However, the NPC will have to be present in the scene before the Timeline begi…
Which of the 1.69 sub-releases were you updating from?
v1.70.0 did address a pitch-smoothing issue in first-person, but I don't recall anything else related being affected.
Are you saying the X and Y sensitivites are different between each other, …
Welcome to the community, @gaius.
AC's save system works by flagging objects with "Remember" components to match the kind of information you want to be saved.
For example, you can save a sprite's visibility with the Remember Visibility c…
@Keks: If you've found an issue with the component, please share details so that I can look into it.
@heyitsjayy: The method by which the resolution / aspect ratio is set should be unimportant. If your own Menu doesn't re-position, but the default…
Not specifically, but you can hook into the OnMouseOverMenu event - which is triggered when hovering over any menu element - and drill down from there:
using UnityEngine;using AC;public class DetectMouseOverItem : MonoBehaviour{ private void OnE…
How are your Menus rendered? With AC or Unity UI?
The GUI depth field affects the drawing depth of AC menus only. These are rendered using Unity's OnGUI function, and so only have an effect on their display relative to anything else rendered with…
It's possible to omit a cursor icon from the cycle via the Leave out of Cursor cycle? property, but this is intended to be a global property. If you wanted to leave an icon out temporarily, you'd have to do so via scripting.
Right-click on the fie…
I'll attempt a recreation. Are you using Unity UI or AC to render the Menu? I'll also need to see a screenshot of your Menu's properties, as well as that of the ShiftButton element.
KickStarter.runtimeObjectives refers to the RuntimeObjectives component - which is where Objective data is stored, not the Objectives directly themselves. See the front page of the Scripting Guide for details.
See the link above for a full list of…
AC and Unity versions?
I'm not clear on how you're defining "first" and "second" plays. Are you talking about closing the app and re-running it, or are you keeping track of a player's progress via some variable?
I also don't u…