If you're placing it on a GameObject that gets disabled, then it won't work. Child objects shouldn't affect it otherwise, though.
I'm still not clear where exactly you're placing it - please answer both my questions above.
Recreated. If the mouse click is released, and you're using drag-and-drop inventory it's best to clear the inventory regardless of UI state.
Try replacing lines 205 with:
if (KickStarter.playerMenus.EventSystem != null && KickStarter.play…
Where is the Hotspot component in relation to the NPC root, and what is the state of the Hotspot component at runtime? It should tell you its enabled state in the Inspector.
I'm not clear on the distinction you're making between "setting up" and "creating" parameters for the same ActionList. Can you share screenshots to clarify?
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No, the error's wording is unclear. It should be a scene object.
Again though: is the "Default Sound" field actually assigned at runtime, when the error shows?
If all was working before, what version were you previously using?
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The former would require a custom script to dynamically show/hide the Image component based on whether or not its a "New save slot".
Try attaching this to each of the save slot Image component, and set the "Save Slot" fields in …
The error is describing the problem: you're calling a non-static method as though it were static.
See the front page of the Scripting Guide. All non-static component functions can be accessed via their associated KickStarter static variable.
Try …
AC can certainly handle video files on mobile, but whether you do or not is more down to file-size constraints. A compressed video vs animating only select parts of the screen would be a design choice.
Either way, best to show these in dedicated s…
What steps must be taken in order to get such an issue?
Is this an ActionList or ActionList asset, and are you editing a new list or creating a new one?
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This should be true when accessing MenuManager, but not when accessing PlayerMenus. However, you need to access the Menu's RuntimeCanvas property - not canvas, which is indeed the Canvas prefab. I shall look to make this distinction more o…
What are your AC/Unity version numbers? And is this a 2D or a 3D game?
With only a single Action in your ActionList, it's not enough to determine whether the Interaction is running at all, or if the issue lies with the Action.
Create an additiona…
It's the Settings Manager I'm after.
Assuming your Interaction method is set to Choose Interaction Then Hotspot, then I'll have to look into including this as a new feature in the next release by way of a separate "CycleCursorsBack" butto…
You can set default options settings - including the language index - at the bottom of the Settings Manager.
If English is the second language (the first translation), this would have a language index value of 1.
How exactly are your Animation tracks driving your characters?
If the "Character Animation 2D" track is present, you should only update the character's root position in an Animation at the same time - since their walk/idle animations will…
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It's a bug - fields should show if they have an effect on behaviour. This will be addressed.
Once set, however, it should work - be sure to have Allow empty slots? checked as well. Keep in mind also that Unity UI may hide a disabled slot …