There shouldn't be. AC still relies on Unity for rendering - so any graphical issues like this ought to be Unity-related only.
Is the camera in your screenshot the MainCamera?
Does the issue occur if you place a camera / sprite down in the same w…
Do any other Menus not work, e.g. Pause menus, or is it just the Conversation menu?
AC does not officially support consoles, but you can try commenting out line 96 to force cursor raycasting at all times.
Please see above:
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I'm really not clear on your wording. Assuming this was working before, what did you change? Steps to recreate the issue would be best.
You'll need some custom scripting - firstly to hook into events that trigger when the Menu turns on, and secondly to actually store the description text.
Create a new Menu named "Description" and set its Appear type to On Hotspot. Give i…
The issue is more that the label isn't quite accurate - "Giving" an item is a property of the item's selection mode, not of the Hotspot you're using it on.
What you can do, however, is define a GameObject parameter in the ActionList, and …
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Is this for speech spoken in ActionList assets, or scene-based ActionLists, or all? Does the audio play, and are there related Console messages? Let's see a screenshot of a typical Action.
If Is Player? is checked, then naturally AC canno…
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Set the "Target Graphic" to the Text, or rely on Animation-based transitions for full control.
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What's the actual situation, then? I'm really not clear on what type of text / menu you're referring to here.
Through code, t…
You'll want to use it whenever you change the input method:
bool directControlMenu = (KickStarter.settingsManager.inputMethod == InputMethod.MouseAndKeyboard);PlayerMenus.GetMenuWithName ("Conversation").autoSelectFirstVisibleElement = di…
Welcome to the community, @blablo_101.
Yes, indeed. While the tutorial above relies on the Animation Import tab of an FBX model, events can also be added to animations within the Animation window:
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You'll need to make sure that the "…
Thanks for the elaboration. Are we talking about just scripts, or are other files affected?
Is there a consistency to which folders become affected, and are all files within an affected folder duplicated?
That the files themselves are duplicating…
Changes to a Menu's properties in the Menu Manager at runtime won't be reflected until the game is restarted, but you can access the "live" instances of them through script.
Right-click the Auto-select first visible Element? field to get …
There's no such issue with the first Player character? What if you make Lilith the default Player?
What "boundaries" are you referring to? Do any of the Hotspots use "Interactive boundaries", and what is your "Hotspot det…