Ah - my mistake. The InputTouchPositionDelegate is only called if the Touch Count is non-zero.
Try this:
https://paste.ofcode.org/37shJzKrn3qaECL6qpBXyhU
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Try duplicating the GameObject and removing the original - that should unset any references made to it.
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The GameObject references will be lost if you refer to a scene object via an asset file, but it should be OK so long as the Cons…
A deceleration value that high should make it pretty instantaneous. It may be more to do with your Inputs. Try playing with the Snap, Sensitivity and Dead values. See Unity's docs for more on these.
Welcome to the community, @shayk.
Do note that - if in this or some other situation - you can temporarily prevent saving with the Engine: Manage systems Action. Locking saving during a close-up would be a "quick hack" way of resolving th…
Welcome to the community, @Aster.
Are you using the GameCamera Third Person component that's provided with AC as standard, or the Advanced variant on the Downloads page?
Let's see an image of both the camera's Inspector, and the definitions of the…
Each scene instance of a prefab is treated as a separate entity. Prefabbing is useful for e.g. repeated game logic, but the prefab itself won't be referenced by logic.
Audio assigned in the Speech Manager is strictly for speech only.
There's a couple of ways you can get voiceover audio to play when opening a Document:
1) Create a Dialogue: Play speech Action that plays the audio at the same time the Document is …
Are you referring to speech audio, subtitle display, or both?
The text is being gathered by the Speech Manager, so it should work. The Timeline is present in the scene file?
Several fixes to the Speech Track have since been made - test the latest…
If your Player: Switch Action is used to have the new Player replace an NPC that's present in the scene, then that NPC will be teleported out of view to make way for them.
What is going on visually, and what is it you're trying to do exactly?
I'm unclear about exactly what's going on. Does the Hotspot label only update when you begin dragging, or does it update just by virtue of the touch being held when the Interaction menu appears?
Is your Interaction menu rendered by AC, or Unity UI…
I don't have much to go on. If you can create a .unitypackage of a single scene and background image/video assets that demonstrate the problem, PM it to me and I'll take a look.
At what point does the label flash wrongly? And does this occur only in builds, or in the Editor as well?
Let's see some screens of the Settings Manager, and Hotspot menu's properties, so that I can attempt a recreation.
I'm not totally clear on the problem. Are black borders appearing when they shouldn't be, and/or are menus distorted? Are you using AC menus, or Unity UI?
Screenshots would be best, as this is a visual problem.
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What old version was that?
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No, never. It must have been triggered by some other means.
Note that assigning an ActionList in the Scene Manager's "On start" Cutscene field is not the only way to have it trigger when a scene begins. You can also attach the A…
As a whole, 2019.3 should be fine to use with AC. Issues will be addressed as they are reported.
The two warnings you're getting can be ignored - though I'll try to do something about the first.
As for the "First selected element" optio…
A "Find references" option already exists, but I don't see that a "Find global references" option would be possible, as the Variables component must still be part of the scene file. The prefab itself should not be referenced - o…