@andrewgbliss Create a Global Variable in your Variables Manager and use it to state which of the two entry points the player is coming into the scene via. This should be done in the previous scene, before switching.
This could be e.g. a PopUp var…
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This only applies to assets that AC requires access to. Unrelated assets, from other plugins, are not affected by this.
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What does a Deep Profile scan reveal?
Oh dear - sorry about that. I'm not sure when or how this broke, but it's a simple fix. Open up AnimEngine_Legacy.cs (inside /Assets/AdventureCreator/Scripts/Animation and find lines 99 to 104:
character.upperBodyBone = (Transform) CustomGUILayou…
I assume your Movement method is set to Direct?
You can use the Player: Constrain Action to disable movement in the Up and Down directions.
As you have Turn instantly when under player control?, the Player should avoid moving up/down when turning.…
In what context? Which Action in particular are you searching for?
You can use the Actions Manager to get a Console output of all instances of a specific Action type (e.g. all Dialogue: Play speech) Actions.
You can also attach a Constant ID comp…
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Sorry, could you elaborate on this? The SaveableData feature shouldn't affect any other plugins or non-AC searches of Resources files. Only files that AC is looking for need to be in them.
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I'm not sure, actually. Likely not - see…
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The change wasn't without purpose. The fixing of critical issues related to panning and zooming meant that the Unity-provided scrollbars could no longer be used - so the new ones were added out of necessity.
I shall take your feedback on b…
The preparation of videos is a Unity function - AC's Action merely provides a way of triggering it.
As I've said, I can't recreate such an issue. The only thing for it would be to create a new project that has a single scene that demonstrates the …
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Searching is something it should do - so as to restore any saved data related to them. This should only occur when re-entering the scene or using a Player that's been previously played as.
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They need to be direct subdirectories with…
No problem. I've replied to you in a PM, but for the sake of anyone having the same issue in the future - the InventoryBox element just needs to have its Limit by category? property checked in the Menu Manager.
So the scene you're loading from has a local Player prefab that overrides the default?
The second item doesn't sound AC-related, so I can't offer much on that. The first, however, is related to the restoration of player asset data - i.e. walk soun…
The image isn't showing for me - is it private?
Menus rendered with AC can be assigned a background texture, and this can be a single colour with a border around it. For greater control, though, you'll want to use Unity UI for the rendering. Unit…