MonoBevahiour scripts that implement ITranslatable will be picked up by the Speech Manager provided that it an instance of it is in one of your scenes.
It looks like your InvManager script is what needs to implement this - though bear in mind you c…
What are your Unity/AC versions, and what camera type are you using, and what inputs are you mapping both joysticks to?
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I'm not clear on what you mean by this. Can you share an annotated screenshot to elaborate?
If you set the Movement me…
I wonder if the answer is instead to not specify any kind of colour data at all. Try replacing the line instead with:
crossfadeTexture = new Texture2D (ACScreen.width, ACScreen.height);
Certainly on my end, that seems to work for both colour spac…
Welcome to the community, @CutyDina.
The names of your animations need to following a naming convention whereby the direction is added to the e.g. "Idle name" in the form e.g. "_R" for right-facing.
This is true regardless of h…
It should survive all AC scenes. If it's not, it may be a bug - in which case, please share more detail in the form of AC/Unity version numbers, and steps to recreate.
Are you loading a save file located in the same scene as the one you load from?
Try v1.70, and try also adding the same ActionList to the 3D Demo game - load up the 3D Demo's Managers / scene, and make the Basement scene the only one enabled in the…
Use the Sound: Play music Action for music playback. Rather than placing down Sound objects and playing them manually, this Action works by managing music playback automatically - and it works across scenes.
See the Manual's "Music" chap…
I'll consider re-adding it - I did remove it as I felt it caused new nodes to be mistakenly added.
I wonder if it wasn't the logging of the dimentions that resolved it, but your manually resizing of the window.
Open up MenuSavesList.cs, and find the line:
EventManager.OnFinishLoading += OnCompleteLoad;
Insert above it:
Debug.Log ("Load event added.");
Then find the line:
EventManager.OnFinishLoading -= OnCompleteLoad;
And insert above it:
…
And this also occurs for you in the latest release, v1.70?
What if you uncheck Load when click on? The save file won't load, but does the ActionList then run?
Once you run an AC ActionList that places the game into "Cutscene" mode (i.e. the ActionList's When running field is set to Pause Gameplay), then motion control over the character reverts back to AC.
This is handled by the integration scr…
Odd. I can't see how this might occur, though perhaps Unity itself has issues with this resolution. The screenshot suggests that the editor believes that the window is not as wide as it really is.
As a test, open up /Assets/AdventureCreator/Scrip…
First make the portion of the floor that the character will go behind (i.e. in between the hole and the camera) a separate sprite. So the regular floor sprite has a Sprite Order of e.g. -3, and the cut-out sprite has one of e.g. -1. (This way, a c…