Yes, that's what I meant.
Unity UI won't respond to the AC-enforced aspect ratio. The Canvas Scaler component will only react to the game window size. This is what the component I mention above should address.
See the Manual's "Save scripting" chapter for a list of the available events:
OnBeforeSaving (int saveID);OnFinishSaving (SaveFile saveFile);OnFailSaving (int saveID);OnBeforeLoading (SaveFile saveFile);OnFinishLoading ();OnFailLoading (i…
Yes, the Engine: End game Action can be used to both reset the scene and restart the game. Resetting the scene will simply reset all of its Remember component data, and reloads the scene.
Linking select Global Variables to Options Data would be a …
Each of the resolutions also change the aspect ratio. Are you locking your aspect ratio in the Settings Manager?
AC won't affect your UI's display, so this seems to be more of a Unity UI issue. The upcoming v1.70 update, however, will introduce a…
No, the ordering in the Hierarchy shouldn't affect things.
Z-shifting works by affecting the "sprite child's" z-position. Any children it has will be moved along with it as a consequence. I don't see why it shouldn't work with character…
In a case like this, it's typically best to just have an Action call a separate MonoBehaviour script function from where you can do whatever Coroutine / Update calls you want. You can even call such functions with the provided Object: Call event an…
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In what way?
AC's "Follow Sorting Map" component will affect a character sprite's order number/layer, but otherwise this will be left alone. As it's not a graphics tool, AC still relies on Unity for all rendering, and doesn't cha…
I'd say it's likely that the custom Actions aren't to blame. If it were, I'd expect only issues with ActionLists that use them - and I'm assuming that at least some of your affected ActionLists were just using "vanilla" Actions.
As all A…
In this case, I wouldn't see a need to link it to the menu system, since Unity UI-based menus are drawn in order of their Canvas Z values. Menu ordering based on their listing in the Menu Manager is only for AC-based Menus.
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Each character should have the same set-up - their respective body parts should match (i.e. both Body sprites should be 0 or 1 or whatever). It seems you've now done this. By "separating by large amounts", I was referring to the …
Troubling to hear. Certainly I'm not aware of such an issue, though it's hard to say if this is an issue with your particular project, with AC, or with Unity.
* Was this at the same time as you were script compiling / enocountering a red scripting…
What are your AC and Unity versions?
The pathfinding shouldn't affect the character's ability to react to colliders, since the latter is still based on Unity's 2D physics system.
Check the Player's own Collider2D and Rigidbody2D components before …
Thanks for the elaboration.
Yes, when the Sound: Play Action is used to play music, it will turn off all other music sounds. This is intentional - or at least was prior to the introduction of the dedicated music system.
I shall see about making t…
My mistake. Replace the Run function with the following:
override public float Run (){ KickStarter.settingsManager.inputMethod = newInputMethod; return 0f;}
Hopefully that should solve both errors.