Recreated, I will look into a fix. Thanks for the bug report.
This doesn't appear to occur if a Document menu's Pause game when enabled? is unchecked - that may be a suitable workaround in the meantime.
Recreated, I will look into it - thanks for the bug report.
In the meantime, I'd recommend copy/pasting the document text from a separate text application to minimise the time spent in this tab.
Parameter text cannot be translated, or more importantly, assigned speech audio, lipsyncing etc. This is because AC can't tell that such text will ultimately be used in a speech Action.
You can use carriage returns to separate lines in a single Ac…
If you're just talking visually, Unity has it's own occlusion methods to disable meshes that aren't currently in the camera's view. This wouldn't need to involve AC.
I wouldn't recommend disabling AC GameObjects / components manually without care,…
My fault - it's a leftover debug message I inserted during testing, and can be safely removed.
Double-click the Console message to bring it up in your text editor, where you can delete the offending line.
You can prevent mouse clicks from having a default effect by unchecking Mouse clicks have default functionality? in the Settings Manager.
You can hook into the OnHotspotSelect custom event to react differently according to whether or not the Hotspo…
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Exactly right. Unrelated questions should be in separate posts for the benefit of others.
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The "Dialog Portrait" option for Graphic elements only applies to the currently-speaking character. However, a Graphic element wit…
I cannot recreate such an issue. As this is a visual problem, please share screenshots showing the actual situation.
Clicks to the left and right of the NavMesh will only respond if the NavMesh search direction is set to Radially Outwards From Cur…
What are your versions for both AC and Unity, and on what platform? Are you attempting to prepare a video on the same VideoPlayer component as the one already playing?
Let's see screenshots of the two Engine: Play movie clip Actions involved.
So the issue only occurs when using Post Processing?
You'll need to explain the issue a little more clearly than "sliding away". Share screenshots if you can, but this may be a Unity issue rather than an AC one.
It's not a direct equivalent, but the GameCamera 2D Inspector's Track freedom value affects how loosely the camera follows the target. Larger values results in the target being able to move more before the camera begins to follow.
The issue is mainly due to the fact that all items in the example are the same. Along with the feature requests, I'll need some time to go through them and address properly.
PM me in a week or so and I'll send you a package to test.
So CameraBackground is a GameCamera 2D?
Again, this is not rendered at runtime. If you only have need for layering two types of objects (characters and non-characters), then you should leave the MainCamera to render the background. Set its own cu…
Welcome to the community, @CyberAxl.
I'm not familiar with the Battle Network Series, but the example you've shown isn't 2.5D in the same sense that AC uses the term. In AC, 2.5D is all about having characters move in 3D space (so that they're per…