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What turn value specifically are you referring to, and what code are you using?
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I don't know anything about that - that's not an AC feature.
Welcome to the community, @HauntedPumpkin.
Until it's agreed by Unity, nothing is set in stone - but certainly AC is aiming to be included in Unity's upcomign Black Friday sale.
Both the Container and ContainerItem are already available in the function, since it passes them as parameters. You don't need to assign container from "GetActiveContainer" - it's already set for you.
Welcome to the community, @uklittle_40.
What are your AC and Unity version numbers, and what precisely is the issue? That Hotspots aren't interactive / that their names don't appear when hovering over them with the mouse? Do any relevant error me…
Version 1.69.3:
* Added: Option to confine the system cursor to the game window, when targeting the Windows platform
* Added: Ability to run an Interaction when a PickUp object is let go by the player
* Added: Ability to assign the grabbed PickUp o…
This seems to be an issue with the Simple Touch Controller itself.
Make the joystick a prefab, and place an instance of the prefab in each scene - instead of making it survive scene changes. You'll need to have an EventSystem present as well for i…
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As in, prevent them from holding 30 items in total? The Inventory: Check Action can be used to query the number of items being held by the Player.
On the topic of events, though, you can make desired variable changes upon changing a Contai…
Adding save components to objects can be done as a final stage if you wish, though I prefer to add them as I go. Either way, you can have AC search your game and add what is considers are necessary components by clicking the "Auto-add save com…
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The point is that objects that use the Standard Shader as their material cannot have their sorting order altered in the same way that sprites can - meaning they cannot have their drawing order changed so that they dynamically appear behind o…
Welcome to the community, @BarryBingo.
Impressive that you've achieved something similar to the video using Inventory items and Documents! While I do try to make such features flexible to be used in non-standard ways, I'd personally choose to make…
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You can hide an option by default by unchecking Is enabled? in the Conversation Inspector. You shouldn't have to use "Turn On Forever" to show them when desired - "Turn On" should be enough here.
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You can invert …
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I wonder if this is key to the values being set to their maximum, because I can't see anything wrong from the screenshots. As the sliders are all on the left side of the screen, perhaps they're being set to the maximum because the cursor is…
3D characters can move in 2D scenes - the main issue is that of rendering.
Load up the 2D Demo's Manager/scenes, and drop Tin Pot from the 3D Demo game into the scene. Remove his Rigbody and Capsule Collider, and (optionally) attach a Rigidbody 2D…
The Hotspot menu may be linked to Unity UI, but what about the GUI with the "Hotspot label override"? And where does this menu appear in the Menu Manager's list of Menus, relative to the Hotspot menu?
Are you navigating the menu directly…
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That was how I read your original request - you didn't mention this being only for a specific character.
The script name doesn't need to change, and the speaking character is provided as a parameter in the OnStartSpeech event.
Replace with…
I'm not sure if you're asking for a fade in or out before or after you've turning on/off AC. Which step exactly are you looking for help with?
You could do it with a UI animation. A UI Canvas with a full-screen black Image could have it's alpha c…
My guess is that this is a Unity issue. AC is making a Resources.Load call, but it's the Load function itself that appears to be causing the problem.
Seems similar to the issue posted in this thread.
Welcome to the community, @laskow.
2D games in AC typically allow movement both horizontally and vertically (in screen space) - as covered by the 2D Demo and tutorial.
However, you have a couple of ways to get around this issue:
* Check Turn inst…