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ChrisIceBox

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ChrisIceBox
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  • Hotspots should generally be disabled with the Hotspot: Enable or disable Action, rather than deleted, so that their on/off state can be stored in save games via the Remember Hotspot component. I've made a tweak to the wiki script to account for th…
  • No, the Actions are fine - and the animation shouldn't affect it. Is this occuring when starting the game from this scene, or are you starting the game from an earlier scene? Let's see a screenshot of your Settings Manager's "Scene loading&qu…
  • Recreated. I will work on a fix as part of the next update, but in the meantime you can circumvent this by checking Update every frame? in the Menu's properties panel.
  • What's the stacking order of the menu(s) relative to the Hotspot menu? The Hotspot menu (or whichever menu is set up to display the names) must be beneath both in the Menu Manager's list of created menus. If this is already the case, please share …
  • There isn't a prefab/system for this, no - and while I'd recommend looking into a custom script / separate asset for this particular aspect, you may actually be able to get something like this up and running by using individual AC elements in combin…
  • Thanks for the clarification. By "older scene ActionLists", are you referring to the ActionList that has the parameters, or the one that has the ActionList: Run Action? I appreciate this may be difficult to know, but are you aware of rou…
  • As AC-based Menus are all configured within the Menu Manager, I can't see how that could be implemented without being very confusing. Be aware also that - given the advantages, such as this, that Unity UI offers - it is recommended to use Unity UI …
  • Thanks for the steps, I shall attempt a recreation. Does the issue also occur if you clear the Hotspot label's "Font" field, so that it relies on Unity's default?
  • (Quote) While I'd recommend using the Player: Constrain Action to prevent movement over disabling the Character Controller, technically yes. To be clear: a Remember Animator doesn't save the state of your components, only the state of the animation…
  • Welcome to the community, @Fedor. I apologise that your first steps with AC have been troublesome. AC doesn't officially support Linux, but there's not anything specifically that I'm aware of that should prevent it from being usable. If there's a…
  • Yes - this is provided by the Char script's GetAngleDifference() function.
  • You can reduce the Hotspot ray length field in the Settings Manager to something very small (e.g. 2), to have Hotspots only be detectable when very close to the camera. This will be true even if Hotspot detection method is set to Mouse Over. It's …
  • It's only possible to load in one scene's data at a time - preloaded or not. Once you switch scene, the preloaded data will be discarded. This is using Unity's provided scene-preloading/loading techniques, so I'm not show how this may be changed.
  • That is just excellent.
  • Nothing in the screenshots shows an issue - so long as the Scene: Switch Action is run, it should change scene. Is this only a problem here, or do other scene-switches not work either? Do you get any message in the Console relating to this when it…
  • Point and Click movement relies on a NavMesh so that the Player can pathfind around the scene. To set this up for your above scene, select the floor and wall and check "Static" at the top of their Inspectors. Open up Unity's Navigation w…
  • What's your Scene Manager's Pathfinding method set to? Polygon Collider? This will output a message if no NavMesh is defined. You could just assign a simple one off-screen, but you can also switch to a custom pathfinding method if you really aren…
  • Welcome to the community, @とらじ. How exactly is it not working? Are lines showing, but you are not able to move? If you have a series of speech lines lined up in your ActionList, don't check Play in background? in the Actions - this will cause …
  • InteractionA should work as a replacement to the mouse click for AC-rendered Menus. * What are your AC and Unity version numbers? * Are your Menus rendered with Unity UI or AC? If Unity UI, the default Submit button is used to interact with them. …
  • Do you mean that if you uncheck Set parameters? in the ActionList: Run Action, the bool parameter is set to True? (Quote) How is being set to false "by default"? Screenshots of the ActionList asset are welcome.
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