Welcome to the community, @Clifftopgames.
Not that I'm aware of, other than scaling down the actual render resolution.
However, as this is a topic that extends beyond AC, there may be answers on the Unity forums.
You can try enabling asynchronous loading in the Settings Manager, but otherwise this is likely Unity's own behaviour. Perhaps tinkering with the Animator's Update Mode may help.
What are you saving to? System files or PlayerPrefs?
AC will detect files based on extension - in this case it should be ".json". In SaveSystem.cs, find the GetSaveExtension function and insert:
Debug.Log ("File format: "+ Fi…
A bit tricky. Off the top of my head, you have a couple of options, but both would require custom scripting and essentially involve checking each save file in turn to compare.
* If you are setting custom save labels, you could set the progress wit…
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A fair suggestion, I will consider.
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Speaker should be set automatically from the character's name. So long as their name is unique, and they're present in the scene, it should work. I cannot reproduce any line-reverting issue.
You can force the rotation through script by calling it's ForceRotation function.
This would be best done from the OnSwitchCamera custom event, i.e.:
private void OnEnable (){ EventManager.OnSwitchCamera += OnSwitchCamera;}private void OnDisabl…
Can't tell much from this. Have you enabled Deep Profile? It may share more info.
Are any related messages showing up in the Console, and does this occur in builds as well as the Editor?
What are your AC/Unity versions? v1.69.0 brought some spe…
OnStart/OnLoad cutscenes do not get called in Loading screens, because they will not be guaranteed to complete by the time the next scene has loaded.
There's no need for a Cutscene in the case of your above Actions, though. An Animator that plays …
If it's mapped to a menu, and you're just looking to prevent the menu from turning on during a certain time, you can use the Menu: Change state Action for that. Locking a menu will prevent it from turning on under it's normal condition - in this ca…
No, it really is too error-prone to have duplicate IDs be allowed.
But here's such an Action to get around this:
https://adventure-creator.fandom.com/wiki/Playing_speech_from_ID
The error suggests that the Multi Hotspot Label component's "Menu Name" is not correctly set to a Menu listed in the Menu Manager.
I've updated the wiki script to return a more detailed error if this is the case - please try again and let…
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A line's ID is used to determine both translations and audio. If two lines share the same ID, then they should also have the same audio.
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ID numbers must be unique during the gather process - you'll get issues with lines changing / …
It should be both. The values in the Settings Manager are linked to "Profile 0", and also (should) determine the default values for new installs.
Is Enable save game profiles? checked in your Settings Manager?
I will attempt a recreatio…
I'm afraid the screenshot is not appearing for me. Can you re-upload it to imgur.com?
If it's working for one Hotspot but not others, is there any difference between them? Each Hotspot component will need a unique Highlight component assigned, an…
What input button are you trying to disable?
If the input button is defined in AC as an Active Input, then you can use the Input: Toggle active to disable it.
If this is an input button that is only used in a script, then you can use an AC Trigger…
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Again though, the difference between these two being what?
The debug logs don't show anything wrong, and the screenshot shows that the gap for the apostrophe is still there, so it looks more like a rendering issue. I can't rule out this be…