A fair suggestion, but I would need to investigate further before committing. There may be problems if you change such filters between gathers. Please leave with me - will consider.
Still, I can't reproduce the issue - copying the same values/settings that are in your screenshots.
Best to place a couple of Debug.Log statements in your RememberVisibility.cs script so we can see what's going on.
Find the following line (around …
If OnStart doesn't play when the game begins from this scene, it doesn't sound related to the fact that you've made a new scene - just an issue with the original scene itself.
Try using an ActionList: Comment Action (first testing at the very front…
Thanks for the details. Troublesome to hear, but it's hard to say where the fault lies - since this occurs once Unity's API-updater runs.
Does this occur for you if no scenes are open, and no ActionLists are viewed at the time the API updater is r…
Please continue from the original thread - it's not necessary to create a new one.
I've amended the script with the correction. The code can either go in a new script that's attached to your Player, or inside your own script that I'm presuming is …
Still not clear, I'm afraid. You're saying Hotspots are not interactive when the Cutscene is running in the background? But what Actions exactly are you running?
Please post images showing exactly what you mean, as well as describe the problem ex…
Indeed it should. AC and Unity versions? I will attempt a recreation.
Is this occuring when (before restarting) the scene in question is run for the first time, or have you exited/entered the scene beforehand?
EDIT: Can't recreate a problem here…
* Does the original game scene work as intended if you enter Unity Play mode from this scene?
* Does the original game scene's OnStart cutscene work if you run it manually by clicking "Run now" in its Inspector in Play mode?
* How are you …
Welcome to the community, @jsnetors.
As you mention sprites, I'm assuming that yours is a 2D game.
The Highlight component is intended for the auto-brightening of Hotspots when selected by the player - not for general use on scene objects.
To cha…
Yes - each Interaction icon in a Menu is a separate element, so you can separate different icons into multiple menus.
However, if you are opting to limit what icons are shown based on the Hotspot clicked on, you'll have to manually call the Menu's …
Adjusting your game's brightness wouldn't involve AC - you should ask or search the Unity forums. Assistance can be given here for using it in a custom Action if necessary once found.
Thanks for the assist, @Frogtied.
@Steve_Ince - It just has to be present - you can add Unity's DontDestroyOnLoad command to the Enabled function and just add it to your game's first scene - or add to a persistent object, e.g. the PersistentEngine …
Quitting the game's application and re-opening will cause all non-options data to be reset, yes.
To reset the data upon completing the game, best to use the "Reset" Action at the end of the game / upon quitting, to bring them back to the …
If the ActionList it's placed in blocks gameplay (which it will by default), then you can still use the Character: Move to point Action to control your character by giving AC control over the Player at this time. I'm assuming your Player script has…