AC can't control playback of the mouth animation once it's been triggered, but you can use transitions to stop it from playing.
If you haven't already, define an "Is Talking bool" parameter in both the AC's Player Inspector and their Anim…
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I do, but I cannot get such behaviour to occur on my end.
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Please share a sample log statement, including the stacktrace that appears beneath.
Let's try another Debug.Log. Remove the last one, and this time find the CreateMoveKeys …
I suspect this is related to the "special case" in the ActionList code when Conversation options are overridden. When this happens, the ActionList pauses/resumes when options are shown/clicked.
Does it work if you uncheck Override option…
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It should do. Is the Character: NPC follow Action in an asset file or a scene-based ActionList e.g. a Cutscene?
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Perhaps the log message could be rewritten to be more clear, but it's referring to the "Neck" GameObject of y…
Have you checked Auto-open Document when clicked? InventoryBox element's property?
You need to have a menu that is set to display the active document. One is included in the default AC interface named "Document", which has an Appear type…
Please post questions like this under Technical Q&A in future.
To run a Hotspot's Use interaction via the keyboard, you need to map whatever keypress to an input named "InteractionA" in Unity's Input manager.
To have Hotspots only be…
The motion in the video suggests it's a sensitivity issue with the controller. Using the same input settings, however, on a similarly-set-up character on my end causes no issue. Due to differences in controller type (I'm testing with a PS4 pad) th…
Aside from some "under the hood" improvements such as smoother motion and better collision detection, it also offers:
* The ability to vary both the height offset, and distance from the target, with pitch angle (so that e.g. low angles br…
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You'll have to explain more clearly what you mean by that. An icon can't be selected if it's not visible. Or are you talking about the menu itself only showing when a user wants to choose an icon?
So far as I can tell, this is an issue with Unity. The screenshot texture is linear, and there are threads on the Unity forums about issues with screenshots in linear space. None that I've found reveal a solution, unfortunately.
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What are your Unity and AC version numbers, and what animation engine does your character use?
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The fields in the Dialogue: Play speech Action will update according to the animation engine of the chosen character. When you check Pla…
Once you add a scene to Unity's Build Settings, you can switch to it at runtime using AC's Scene: Switch Action.
As for AC's folder hierarchy: be aware that it's optional. Some users find that it helps keep things organised, but clicking "Wit…
Right. Ignoring the script for the moment, then, are you able to set up the "Direct-style" Interaction menu the way you want it? With the "Point and click style" Interaction menu locked off, are you able to get things the way y…
Full Inspector, please - non-AC components included.
We'll have to do some tests to try to isolate the source of the issue. Start by disabling root motion and the Animator itself, and use AC for full motion control.
What then? If things are stil…