As you're using Unity UI, best to rely on a custom script to handle the re-selection of the dialogue list once the button turns off.
Paste the below into a C# script named "ReselectElement", change the menu/element names to suit, and add …
Any of those can be done in a separate script, but setting parameter values in the way this class does is so complex I wouldn't recommend trying to manipulate those directly. Better to just modify your ActionLists parameters List.
With the inventory issue, try again with my suggested replacement for "ResetInventoryBoxes" but replace:
menu.ResetVisibleElements ();
with:
menu.Recalculate ();
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I don't think it's related to the dialogue. When a Hotspot inter…
Tokens can be inserted into regular text, e.g.:
room[var:X]
See this tutorial for more on typical usage.
Through scripting, you can access the string variable value directly to manipulate/check it however you wish:
AC.GlobalVariables.GetStringVa…
Welcome to the community, @karakas.
Yes, active inputs are the way to go - see the Manual's "Active inputs" chapter as well as the video linked to above.
Bear in mind that the named you enter into the Active Inputs window refers to the i…
If they're all AC variables, you can use variable tokens when setting the string value:
[var:X][var:Y]
See the Manual's "Text tokens" chapter for more.
Again, please share the full error message from the Console related to the variable parameter issue.
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Your third vase has its "Examine" ActionList assigned in its Use interaction slot.
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This is because you are using Hardwar…
I wasn't suggesting a comparison - just updating an AC variable to determine where to place it.
Perhaps it was I that misunderstood. Screenshots to illustrate your scenario would be a help.
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A custom Action can instruct the addition of Remember components when running the "Auto-add" operation by overriding the AssignConstantIDs function - see the ActionRename.cs script as an example.
And no change to the actual behaviour?
As I've said, I can't reproduce any such issue, and until I can I'm not sure what else I can suggest. If you can create a cut-down project that demonstrates the issue with 2 scenes (menu menu and a new scene …
Multiple instances of the same prefab can be instantiated if you set a non-zero value to it's Remember Transform component's Linked prefab ConstantID field.
This should typically be the same ID value as the prefab itself, and the prefab should be n…
I'm afraid this isn't a general Unity coding forum, so if you're looking on advice on how to write a platform controller then you should look to the official Unity forums. Before attempting to merge anything with AC, I would recommend first getting…
What is at the position the Player is seen? The default PlayerStart?
I don't recommend switching scene and player at the same time. Better to do both in one using the Player: Switch Action and setting the new player's starting scene details.
Let…