I will need to attempt a recreation, first. Have you set a non-zero Delay before and after (s) value in the "Scene loading" settings?
The value returned by GetLoadingProgress is updated every frame (and used to update the Timer every fra…
As neither GameManager nor AudioManager are AC objects, I don't know what you're referring to. The script itself, however, marks the object it's attached to as scene-surviving - you can attach it to a fresh Empty.
My mistake about FixedUpdate - it…
A couple of things to note:
* A Journal's text doesn't have to be defined as part of the Menu Manager itself. It's also possible to use a Journal element to display different Documents. Documents can be defined in the Inventory Manager as well.
*…
Not sure what's AC-related here. Unless you've referenced the same Blendshapes in the character's Player/NPC Inspector, then AC won't be controlling it - in which case it's likely the issue is related to Salsa only.
If you're using the Sound: Play music Action, music is played via the MusicEngine prefab, found in /AdventureCreator/Resources. Check Bypass Reverb Zones in its AudioSource Inspector to exclude it.
In SceneChanger.cs, find line 457:
KickStarter.player.RepositionToTransform (npc.transform);
Insert the following underneath:
if (KickStarter.mainCamera != null && KickStarter.mainCamera.attachedCamera != null) KickStarter.mainCamera.atta…
Welcome to the community, @gravanoc. I'm assuming you're referring to Unity 2018.3's Isometric Tilemap feature.
If you use it purely for your visuals then you should be fine. You can continue to use AC's own Hotspots, NavMesh etc object types on …
Version 1.68.4:
* Added: Option to the "Character: Face direction" Action to choose between turning relative to the camera, or the character
* Added: Ability for characters to face a Marker's direction after moving to it with the "Ch…
A Container shouldn't be necessary, but using inventory items to stand in for objectives is certainly an option.
Inventory items can be placed in categories, and then InventoryBox menu elements (that list items) can be filtered by category. Theref…
When you say you "load up" the first game scene, how is that achieved? Are you using a Scene: Switch Action, or actually loading a save game file?
This may well have been addressed already - I can't recreate the issue if it's the former,…
Can you elaborate on the situation? What kind of slot are you trying to drag an item onto?
If your Menu is rendered with Unity UI, then you can add a custom script that listens for e.g. OnPointerDown, and does something (e.g. run an ActionList ass…
Yes, you'll need to be familiar with Animator parameters before going ahead with all this. This is a standard Unity workflow, so you can find lots of information on them in Unity's docs.
AC's "Character animation (Sprites Unity Complex)"…
Whether you use a NavMesh Agent or not is up to you - but it's not necessary.
To fix the Character Controller issue in the meantime, open up ActionPlayerSwitch.cs and replace the line:
newPlayer.transform.position = oldPlayerPosition;
with:
newP…