Call the following to snap the active camera to it's target position:
AC.KickStarter.mainCamera.attachedCamera.MoveCameraInstant ();
I shall add an Is Player? checkbox to the Object: Record Transform Action.
If you disable OnGUI, then any menu with a Source set to Advnture Creator will not be drawn - you have to use a purely Unity UI-based interface (and hardware cursor) to safely disable OnGUI.
With respect to the deep profile, it looks like there's a…
You can hook into the OnBeforeSaving and OnAfterSaving custom events, checking to see if the provided "saveID" parameter is 0, which will be the case when autosaving. See the Manual's "Save scripting" chapter for more on this.
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You can implement a new iSaveFileHandler class, which is used to determine where save files are stored. The default class, SaveFileHandler_SystemFile, stores such files in Unity's Application.persistentDataPath, which is standard practice.
See the…
Unfortunately, that this was occuring for you also in the stable 2019.1 release suggests this won't be changed anytime soon - so I'd like to find a more stable workaround.
Apologies for asking more, but if you are able - can you try a couple of mor…
Sorry, but I'm going to need more information - screenshots of the camera's full Inspector (both the GameCamera and Unity Camera components), and a couple of the scene to illustrate the problem itself.
Where in relation to the camera is the scene's…
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The Hotspot component is necessary to make an NPC interactive - which is what the quote you referred to was talking about. If you aren't making the NPC clickable, and has no need for a Hotspot, you can ignore it.
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You appear to have…
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Thank you - I shall follow these steps and see where it takes me.
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AC can only restore data that has been previously saved. In the case of the game ending (and presumably using the Ending: End game to restart), changes made to the p…
Unity's Profiler can be used to find bottlenecks.
Generally this can be caused by having to load large numbers of asset files, e.g. animations or audio. A number of AC-related tips for reducing load times can be found in the Manual's "Perform…
The Object: Animate Action performs a wait in the same manner as Character: Animate. You can apply the same "fix" by modifying line 594 in the same way.
However, that the log appears to reference an animation not being played suggests an…
So you're only dealing with a single autosave file?
I can't recreate any issue in initial testing. With an issue like this, minute details are key. I would need a list of clear steps on how to reliably recreate the issue, starting from a fresh se…
Welcome to the community, @LeoVC. What are your AC and Unity version numbers?
The co-ordinates being printed are the player's current position, and the target position, respectively.
It's not possible to say why this error is showing without seei…
So when you load from the same scene, or the main menu scene, it's correctly loaded - but not when you load from a specific other scene?
Is the Player present in the Main Menu scene, and what about loading from other scenes? We will need to determ…
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The Interaction source field can be found on the Hotspot component.
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I cannot recreate such behaviour - what are your AC and Unity version numbers, and what GameObject exactly is the third (erroneous) model? Is it a Player or an NPC…
Thanks for the video. I was under the impression that your cusor was animated by changing the texture. That it is instead handled by scaling the RectTransform means that the Cursor RawImage field should remain assigned.
I cannot tell the reason f…