Does it occur in builds for you, @jasong? What AC version were you using before, and in what version of Unity?
Can you describe the issue a little more? Bright as in white, or the correct image just lighter? A screenshot would be helpful if it's…
"Remember Transform" will store an object's position, but that probably wouldn't be appropriate here since you wouldn't want it to affect the position at any other time.
Best way would probably be to rely on player-switching, and reserve …
You must give more details - it's not possible to help without more information.
Screenshots and steps to recreate the problem, please, as well as AC / Unity version numbers. Let's see those ActionLists / NPCs / Timelines, with descriptions on how…
I suspect this is Unity related, rather than AC. Yellow box or not, the object's label should still be appearing, as this is a standard Unity feature set via the top-left of the Inspector (see the yellow oval icon just beneath the Inspector tab.
T…
Version 1.68.3:
Upgrade notes
* The OnInventoryInteract custom event is now called before an Inventory's interaction ActionList is run
* If the "Object: Check visibility" Action is used on an object with a Sprite Fader component, the Spr…
The presence and shape of the box is still based on the collider attached to them - let's see some screenshots of a typical Hotspot's full Inspector and how it appears in the Scene window.
AC and Unity version numbers too, please.
The freeze is necessary in order to take the screenshot. Saves without screenshots can be assigned an "Empty slot texture" in the SavesList element.
You can make screenshots dependent on the save time by hooking into the OnBeforeSaving c…
Yes, collapsing the Hotspot component would do it (since Unity won't call OnDrawGizmos in this case), as would unchecking Draw yellow cube? in its Inspector.
You can iterate through the defined items and compare their linkedPrefab variable, i.e.:
public int GetLinkedID (GameObject prefab){ foreach (InvItem item in KickStarter.inventoryManager.items) { if (item.linkedPrefab == prefab) …
The Action isn't intended to be used in first-person, since the camera is assumed to be independent from the player. I shall look into it, however.
You may be interested in the Movement template: Nodes package on the Downloads page, which includes…
I can't say without seeing the error. What is the exact message that appears in the Console, and what is your AC version?
What is the "example" you're referring to? An example scene provided by Invector?
This is a 3D game? What's the MainCamera rotation when this occurs?
How are you getting your degree value? From an Animator parameter? If so, is it only the parameter that's affected, or the character's actual rotation? Please share screenshots…
Have you seen @Deckard_89's post above about the possibility of this being Dialogue System-related?
If the Variable itself is being set to False somehow, we may be able to do some debugging to find the cause. Open up the script file GlobalVariable…
Thanks for the report, I will look into both.
For the second bug, however, could you post screenshots of the exact Actions? I'm not totally clear on your description.
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Bear in mind that you will also have to update the Actions folder path in your Actions Manager.
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Which note exactly are you referring to? Changes made to the Hotspot label system typically should have affected those relying on custo…