If the "Walk" animation is highlighting in the Animator at the correct time, then AC is doing its part of the job. I don't know what the contents of your Walk animation are, but it may be an issue with the animation itself.
However, sett…
No - the width is incorrect. The graphic needs to be reset to properly calculate animated Rect vaues.
Instead of calling Reset() in Start, as above, try pasting the following into the top of the CursorIcon script's GetAnimatedRect function (around…
Welcome to the community, @AHPyXA.
In Char.cs, replace line 3082:
animEngine.TurnHead (actualHeadAngles);
with:
GetAnimEngine ().TurnHead (actualHeadAngles);
Does that resolve the issue?
That's not something that can be definitively answered. It depends on many things: the version you were updating from, and the changes you made since then.
Updating AC doesn't break save compatibility by default, and save compatibility is more of …
PM me a .unitypackage of your Managers, the QTE UI prefab (with associated Animator Controller, graphics, and animation assets), as well as a simple test scene to demonstrate the issue, and I'll take a look.
See the Scripting Guide's entry on the CursorIconBase class, which is what portraitIcon's type is.
public void Update(){ characterPortrait.texture = KickStarter.player.portraitIcon.GetAnimatedTexture ();}
Welcome to the community, @aaia.
Forgive me if you saw my previous reply - I'm replacing it with this one now that I've recreated this.
I'd say this is actually the correct behaviour. The Pause menu is open when you're leaving the scene, and AC i…
It seems like this is a duplicate of this reported issue, which unfortunately has been marked by Unity as postponed.
I have managed to recreate the error myself, however, and fortunately it appears to be cosmetic only. AC still succesfully runs, a…
Good point. Document fields cannot currently be set through parameters.
Rather than providing a "Document" parameter type, however, I'll more likely allow use of the Integer parameter to set its ID. Either way, I'll look into it.
Audio…
With 2018.3, the 3D Demo has been redone to make use of Timeline for its opening and closing cutscenes. These won't be included when importing into 2018.2.
Thank you for the details. It looks like the "Outro" Timeline asset is having tr…
Thanks for the details.
What is the actual "Win" animation it's supposed to play? Bear in mind that it'll play while the UI is fading out, so with such a short transition time it may be playing but not apparent.
@Alarconte: Whoops! The Action hasn't in fact been upgraded to allow for setting through parameters. Thank you for the alert.
I will upgrade this Action as part of the upcoming update. You should, however, be able to import only the ActionTimesc…
This is a question for Unity - you should search Unity's documentation and forums for assistance with video playback, since this is part of Unity, not AC.
Use a RawImage component - it allows you to set the graphic from a texture. If you use Image, you'll have to convert it into a sprite:
https://docs.unity3d.com/ScriptReference/UI.RawImage.html
public UI.RawImage characterPortrait; // This is a pu…
AC will only translate text you link to it. To make text in a Canvas translate-able, you need to link it to a Label element inside a Menu within your Menu Manager.