The "order in layer" of the sprite won't affect it's interactivity - or that of anything behind it. That's purely visual.
Try affecting it's position in the Z-axis so that it's closer to the camera.
Thanks. Though the textures were missing from the file, it seems this is down to a number of minor mis-configurations - the Papagayo file is being properly read.
* Phonemes with multiple characters are not defined in the Phonemes Editor. Keep in …
Don't use it with loop, otherwise it'll go on forever.
I fixed an issue with it after posting - you may have gotten the old one.
Make sure that:
private bool willWaitComplete;
is instead:
public bool willWaitComplete;
If you still have trouble…
I can't see the issue from these screenshots - I'll need to look into the files directly. Please PM me a .unitypackage file of the Player prefab, his model/animation assets, your Managers, and a sample voice/lipsync file.
What are your AC and Unity version numbers?
GetItemsInCategory is on line 2106 in the current release, and returns an array of InvItems. Have you modified AC's code in any way? I can't see how you'd be getting such errors with the current AC rele…
The StackOverflow error will occur because you're running the Action multiple times each frame.
I've updated the wiki script with the option to wait until the track completes.
See the Manual's "Integrating other gameplay" chapter - you can't use any of AC's systems, including its Menu system, without a GameEngine in your scene.
This is added via the Scene Manager's "Organise scene objects" fields - cl…
If you want to show some text continuously, don't use speech - use a Label menu element instead.
Create a Label element in your Menu, set it's Label type to Normal. You can then either enter in the text you want it to show there in the Label's pro…
How exactly are you commanding the Player to move to the Marker? Via a Character: Move to point Action, or by setting the Hotspot interaction's Player action to Walk To Marker.
Please let me know you're Unity and AC version numbers, too.
I can't …
The New Game Wizard should be used once per-project - not per-scene. It is used to generate the Managers that will store your project settings and data.
Tutorials on creating title menus can be found here. Once made, you can have it display with …
The behaviour you're looking for is the behaviour it should be.
I'm not asking for screenshots of the issue in the Game window - I'm asking for shots of your Input Manager, Settings Manager and Player. Again, please provide - as well as let me kno…
Teleporting an NPC won't affect his "follow" state.
If he has a Remember NPC component, then his follow state will be resumed upon re-entering the scene.
If you've fixed it by adding/removing then fine - but I'd imagine the original meth…
In your Settings Manager, check Auto-hide Interaction icons based on Hotspot? underneath "Interface settings".
Then, in your Menu Manager, go to the Interaction element properties in your Interation menu. Set their When visible fields to…
GetItemsInCategory returns an array of InvItem classes - not an integer. See its entry in the Scripting guide.
foreach (InvItem item in KickStarter.inventoryManager.GetItemsInCategory(0)){ Texture mainGraphic = item.tex;}