Actually, all of the ways you've suggested are possible.
You could instantiate the new object, but getting it to save properly is a little involved and too complicated for this scenario.
If you don't mind giving each item a separate Hotspot, you c…
When your Menu is rendered with AC, it is positioned relative to the "white dot" that appears in the preview window - which appears when the Menu can be re-positioned at runtime.
Reduce the X and Y position values for the Menu so that the…
You'll need to give more details about the way your menus are set up. There's no "default" graphic menu, so I don't know what you're actually working with. Are you relying on custom scripting to generate a new instance of such a menu?
P…
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Is that the case in builds, or just the Editor? A fix for the UI issue will be provided in v1.66.7 (a couple of releases have already been submitted to the Asset Store).
Welcome to the community, @Gabi84.
I'm afraid I can't recreate this issue. What are your AC and Unity version numbers?
Are you experiencing this in just the Editor, on in builds as well? I see that you've set interactions to trigger by releasing…
Which version of AC, into which version of Unity?
You are not using the latest release - you must download the latest version of AC from the Asset Store for use with Unity 2018.3.
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That's exactly the process - that should be enough, provided that your menu is correctly set up.
Is your Menu rendered with Unity UI or AC? If Unity UI, you'll also need to define a RectTransform boundary. Otherwise, it may be a bug - in …
Thanks. Recreated, and I'll look into a fix.
In the meantime, you should be able to get around this by checking Always reload scene when loading a save file? in the Settings Manager.
You'll need to set the time value to match the duration of your On/Off animations, which are assumed to be the same length.
If you open the Animator window for the Canvas at runtime, are the On/Off animations bypassed completely in favour of OnInst…
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Parameters are properties of the ActionList. To keep track of the state of different lights in the scene, you would need separate variables.
To rely on parameters, you would need to define each light's "on state" as a Global Vari…
At what point do the buttons disappear? After loading a previous save, or from a new game?
If you re-check Only show when effective?, do they come back?
The visibility state of menu elements is recorded in save games. If a save game is involved,…
Welcome to the community, @nakawai.
Is this occuring when loading from a scene different to the one in the autosave file, or when in the same scene? Is the Unity UI Canvas present in both scenes, with the Constant ID component giving the same valu…
* "Save item" being what, exactly? The "Save" button within the default Pause menu? You can hide it by editing the Pause menu in the Menu Manager.
* In the current release, the default Conversation option does not need to be en…
You still need to set a non-zero Transition time (s) value. Regardless of whether animation is used or not, the Canvas will be disabled after that time when the Menu is turned off.