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Yes - if the Trigger's first parameter is a GameObject, you can check Set collider as parameter? to set it automatically.
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Yes, this is something I've been thinking about. I will see what can be done.
It would require scripting - essentially you'd have to disable a given Hotspot when an icon that it doesn't make use of is selected.
This can be done with the OnChangeCursorMode event, attached to a Hotspot, i.e.:
void OnChangeCursorMode (int sele…
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The Inventory Manager already allows for this without modification. Checking Override 'Use' syntax? in an item's list of properties allows you to change both the 'Use' and 'on' words in the sentence.
Yes, though I'm currently torn on how to classify this issue.
The CheckForDuplicateIDs method is a Editor-only function, so calling it through script at runtime won't work. IDs should generally only be called in Edit mode, since the generation at …
You're only setting it once in your Start() function.
It'll only update when you tell it to. If you want it to update every frame, you'll have to call it in your Update() function.
Recreated.
I have submitted a v1.66.3 update to address this, but in the meantime you can remedy it by opening RuntimeLanguages.cs, and replacing its LoadAssetBundle function with the following:
public void LoadAssetBundle (int language){ if (!…
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This is certainly the recommended option for anything beyond the most basic of 2D character setups. It gives you full control over how your character is animated, with AC simply controlling Animator parameters that you allow it to - how you…
You can create a Trigger logic type at the top of the stairs that uses either the Character: Move to point or Character: Move along path Actions to move him down the stairs.
A similar Trigger at the bottom of the stairs can make him move up. To pr…
Unless you're overriding the Conversation's responses via the Override options? property in the Action, you can set the source of the responses in the Conversation's Inspector.
Set the Interaction source field to Asset File, and each option can the…
You can set the clock's string output to the value of a String variable, e.g.:
AC.GlobalVariables.SetStringValue (10, clock.GetTime().ToString());
Where "10" is the ID number of a global String Variable you've created (ID numbers are lis…
If the areas you've shown are each covered by a Menu, you can't click underneath them unless you prevent the Menu themselves being clickable via the Ignore cursor clicks? property. This is to prevent the user from mistakenly interacting with both t…
A general tutorial on integrating a joystick into AC can be found here.
I'm not familiar with PUBG's mobile control style, so you'll need to be clear about what it is you're trying to do.
You also mention using another asset, but you'll need to gi…
Welcome to the commnunity, @psy89.
From the steps you've given, it sounds like you should be fine. I'll need more details to try to find where the problem lies.
What kind of line is it you're having trouble with? A speech line, spoken by whom?
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Sorry, I can't find an issue with the download. What page are you grabbing it from?
This should be the correct link:
https://www.adventurecreator.org/files/AdventureCreatorPhysicsDemo.unitypackage