The included "Parallax 2D" component can be used to translate sprite objects when the camera moves, giving a parallax effect by having them move at a different rate to the camera. The 2D Demo uses this component for its background and for…
Welcome to the community, @Neurosaur.
* The scene will indeed need light in order to see the model properly - check that they're bright/close enough to the player, and in front of the background sprite.
To have him show the same "lit" te…
This is more of a question about Timeline's behaviour, and it's something I've encountered myself when looking into updating AC's integration with it. You should also be asking on the Unity forums, as I don't think this is an issue caused by AC.
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Have you set a non-zero Time before can skip (s) value? Try defining an input named "SkipSpeech" and invoking that - you can map it to "mouse 0" to have it react to LMB clicks.
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Does it work if you display your C…
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Yes.
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Yes.
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Yes.
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Yes.
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Yes.
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That's what I was suggesting, but you could also try an empty animation clip.
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Turning it off won't show black, it should remove the black overlay. Bear in mind t…
This is an issue with Unity in general - it's not a problem specific to AC.
In order for a character to react to a NavMesh Obstacle, that character must themself have a NavMesh Agent - as well as a NavMesh Agent Integration component for AC to work…
I stand corrected. This is possible, by relying on an ActionList asset to perform the actual save.
Uncheck Save when click on? in the SavesList menu, then assign an ActionList asset in the ActionList when click field. In that asset, create an Int…
Welcome to the community, @iamnothere777.
Are you referring to the legacy UFPS asset or "UFPS 2", i.e. this one?
An integration for the latter can be found here. What progress have you made so far?
Temporarily load up the 3D Demo Managers via the top toolbar, and re-run the scene. Does the Demo game's character, Tin Pot, have the same problem? If so, the problem will be with the scene - in which case, PM me the scene + associated files as a …
Apologies, but I need exact steps. Constant ID component have fields e.g. "Retain in prefab?" that I'll need to check/uncheck depending. If you can recreate the problem with a fresh object / prefab / scene, and then relay those steps to …
This script on the wiki lets you convert between the manual and association modes:
https://adventure-creator.wikia.com/wiki/Auto-assign_custom_speech_audio
The update should reduce the problem, however - ETA is next week.
Try re-building - it may be that it doesn't occur twice.
Please give the actual version number. Let's also see your full Project settings - it's not something I can reproduce so far.
As a temporary workaround, you could try backing up your projec…