Welcome to the community, @gooby_c.
This is best done via ActionList parameters, which allow you to modify an ActionList's fields at runtime.
Hotspot interactions are a special case, because if your interaction ActionList includes a GameObject par…
Thanks. Already scheduled to be in v1.66 is a fix to prevent the RememberNPC component from affecting the object's layer unless it has a Hotspot component but no RememberHotspot component as well. PM me if you'd like to be included in beta-testing.
The cursor itself can be changed with the SetCursorFromID method:
AC.KickStarter.playerCursor.SetCursorFromID (id);
Where "id" is the ID value of the new cursor, as listed in the Cursor Manager.
Thanks for the clarification.
I'll need to know the result of a bit of testing. Open up GameCameraThirdPerson.cs, and replace the contents of its UpdateSelf function with the following:
transform.rotation = targetRotation;transform.position = tar…
Welcome to the community, @deadomen.
I'll leave it for others to weigh up the pros and cons between the two, but certainly AC by itself is enough to handle dialogue, localisation, speech audio etc.
One stand-out feature of DS is that, as a dedicat…
So the only issue is now only at the very end of the video?
Temporarily switch your UI back to Adventure Creator - does it then behave? It's important to know, as it'll help isolate the source of the issue.
If you're referring to the subtitles glitch brought on by the Canvas Scaler, that will be addressed in the next release.
The glitch with the verb line occurs because the ActionList's When running field is set to Block Gameplay. Though your speech …
The Hierarchy as well, please. So you're using a controller, as opposed to the mouse that the video suggests?
By "Player", do you mean player character - or person playing the game?
If this doesn't occur for every Player character, then…
If you're running the same ActionList, then the sequence won't reset automatically - the Action itself has no awareness of what was used to trigger it.
You should be able to reset a global variable, but this would mean the old value gets lost when …
Those images are not complete - the top half of the Settings Manager is missing in both links.
I also need to know the results of your using the 2D Demo scene + player - see my post on Dec 4. These are 3 separate tests that, combined, should help…
If you check Provide walk cursor?, it'll replace the main cursor - otherwise no.
Having this be optional causes problems, since having a main cursor will likely be inevitable at some point - while accessing menus, for example. I shall, however, co…
Set your Trigger's Trigger detects field to Player - that's the only difference I can spot between the two you have.
There are no images of the Marker issue - please provide full-screen screenshots, not photos that only show a portion. Let's see t…
Have you followed the tutorial exactly, or deviated at all?
I'm not totally following the issues - if you have screenshots to share that help explain, that'll be welcome.