Bug recreated, thanks for the report.
I shall look into fixing this, but know that for total control over 2D animation playback, you should use "Sprites Unity Complex" mode.
What's your Inventory menu's Appear type set to?
If the Player Action for your Interactions have Cutscene while moving?, then your Inventory will be hidden if its Appear type is set to During Gameplay.
Otherwise, you could try a custom script to hoo…
Let's see some screenshots of what you have so far - as it's not clear what's not working exactly.
Go back to my original suggestion of creating a new Cutscene that allows you to manually test out the display of a sprite object:
1) Add a sprite to y…
Welcome to the community, @BlackAm.
The error message that you're showing from the Console isn't coming from AC, but looks to be from Unity. What is your Unity version number, and what other errors are appearing in the Console?
It may be that ther…
This can be done by hooking into the OnStartConversation custom event.
Attach to the Conversation component and fill in the fields:http://pasteall.org/1365280/csharp
Cannot recreate. What is the NPC's animation engine, and are you relying on the dedicated Footstep Sounds component, or assigning audio clips in the NPC's Inspector? If the former, let's see the Inspector.
How are you pausing the game?
Welcome to the community, @Sfera.
The Object: Set visibility Action can be used to enable and disable Renderer components - this means things like Mesh Renderers (3D models) and Sprite Renderers (2D sprites).
If you can share some details and screen…
What are your Unity and AC version numbers?
If the object is controlled by an Animator, it'll override the Remember Transform component because it'll be setting its position every frame.
A Remember Animator should be OK, provided you're using an Ani…
There's nothing to go on here. A cropped screenshot of an animation, with no indication of what it's animating and how. Please elaborate.
Screens of the Menu's ActionList on turn on, and Unity/AC version numbers as well.
The DragState should not be set to DragState.Inventory unless you've got Drag and drop Inventory interface? checked in your Settings Manager.
No additional scripts should be necessary: I've recreated this and it's a bug. I will look further into it…
Are you saying that no sound plays only when Play audio on every letter? field is checked, or is scrolling audio not playing either way?
For scrolling audio to play, a default Sound object must be assigned at the top of the Scene Manager.
Two things I can see:
1) Your NavMesh's PolygonCollider2D has a non-zero Offset value in the Y axis. Set it to zero, and tweak the GameObject's position if necessary.
2) Your Player's sprite child indeed has a non-zero local position - her Y value …
Welcome to the community, @rafagorgory.
AC does include a rudimentary crafting system that allows inventory items to be laid on a "crafting grid" in order to replace them with a new item. This grid can optionally require items to be in sp…
Welcome to the community, @Abracadayum.
Though I don't know of the details about the "1 difference in design", it may be that having Scene 2 being able to change itself to appear like Scene 4 is the way to go. If the difference is visual,…
You can record the previously-selected Hotspot to deselect it:
http://pasteall.org/1359051/csharp
You can have a character pathfind to a given point with their MoveToPoint method.
When Unity 2018.3 is out, you'll be able to create prefab variants, so that you can make 10 copies of the prefab and have them all link back to the original.
In the meantime, it may be that you have to rely on ActionList parameters so that you can …