There's a few outlier cases where that'll return false but gameplay is disabled, e.g. when the player is moving towards a Hotspot. Better to use:
!AC.KickStarter.stateHandler.IsInGameplay ();
The game's camera perspective can be set on a per-scene basis, before you organise the scene objects in the Scene Manager. See the Manual's "Overriding perspective" chapter.
As for changing Inventory etc, you can create a separate Menu wi…
Please give the full error message as it appears when selecting it in the Console window.
You shouldn't have to open the CSV file to see the ID numbers - they'll appear in the Action/Menu Manager once set.
Setting the default state of a Hotspot is just a case of attaching the Remember Hotspot component to it, and setting that component's Hotspot state on start? property to Off.
Triggers can similarly be configured using their equivalent Remember Trigg…
Your screenshot is cropped - you have "Collapse" checked, but I can't see how many times each of those lines are running.
Specifically, I need to see if "Turn off subtitles" is being displayed at the exact moment it should be sho…
There isn't a need for AC itself to know this, but you can calculate it with:http://pasteall.org/1320970/csharp
If you're just trying to learn if you're in "cutscene" mode, however, then you can simply read:
AC.KickStarter.stateHandler.IsI…
This should already be the case - so long as you begin dragging when not over a Hotspot. Are you getting this behaviour?
I don't experience this myself after adding this type of camera to the 2D Demo - how about on your end? Please also let me kno…
I'll attempt a recreation. Have you used the "Gather text" feature in the Speech Manager to list the pages in your game's text list? That's necessary for getting the addition of journal pages to work properly.
It's also necessary for thi…
What are your AC/Unity version numbers, and is this occuring only in builds or the Editor as well?
Try assigning your Active graphic texture in the Cursor (optional) field.
For the dynamic adding of pages, you want to rely on Journals - not Documents.
Documents are fixed in their pages, whereas Journals can have more pages added to at runtime in the order of your choosing.
The default pages of a Journal are defined wit…
When changing platform, are you also changing the input method (i.e. to Touch Screen for Android)?
I don't experience any such issue with the NineVerbs UI template. The more information you provide, the better chance I have of solving it for you - …
The message in the Menu Manager is there for your benefit - it's an advisory notice.
I can still not recreate the issue under the same Timeline conditions.
The "RectTransform boundary" field's Recorded Constant ID value differs in the bef…
@Rekize - Sorry, you'll have to detail this in a new thread with AC/Unity versions, as well as screenshots to illustrate the problem properly. I'll need more info in order to recreate this.
The only circumstances under which AC changes the timescale is either through use of the Engine: Change timescale Action, or when the game is paused (in which case, it's set to zero).
If it's just sound, and not e.g. character movement / animation, …
The bugfix only dealt with the volumes of sounds as the options were updated - restarting your project / Unity Editor should cause them all to be correct.
If you exit/re-enter play mode, are the sound volumes then correct? If you click "Reset …