Indeed - you need to set the correct type filter for it to display in the Speech Manager. Your screenshot shows it set to "Speech", so it won't show up.
The "raw" image on the left, however, shows that the first translation has …
You'd previously said that the option made no difference. To be clear, is the "Turning" parameter only freezing when Interaction menus are showing?
I can recreate the issue if the option is checked, and will address that.
To enable only -…
The blinking wouldn't be anything to do with AC - as with all animation in "Complex" mode, it's all controlled via Animator Parameters. An isolated script on your Animator could control it randomly.
I'll need steps to recreate. What are you doing when switching Player - spawning Player2 in the same scene, or are both Players in different scenes? Please illustrate as much as you can in the form of screenshots.
Any related messages in the Cons…
It sounds like 2) is the problem, then. What do you mean by they aren't showing up? Does the original String show up, but not the translations - or does nothing show at all?
A screenshot showing the entry within the Speech Manager would be best.
@iamlowlikeyou Such a feature is now possible by hooking into custom events:
http://pasteall.org/1221148/csharp
Paste that into a C# script named DisableHotspotLabel, and attach to any Hotspot you want to hide the Menu for.
Though I'm not totally sure on your intentions with the script, the error is occuring because you're checking for data within the "SelectedItem" variable, which is null when the player doesn't have an item selected. You need to wrap a nul…
No - it's a runtime script and will run itself. Place it either in all scenes that the Loading menu can turn on, or attach it to your PersistentEngine.
Again, it's not one updated script but many. You could attempt updating to the latest release in a duplicate/backup project so long as you carefully go through the "Upgrade notes" for each release in the Changelog.
It's an extensive feature and affected multiple scripts alongside other features and fixes - it's not possible to incorporate it solely into an older release.
Try this:http://pasteall.org/1221068/csharp
Paste it in a C# script named DocumentPageTextures, and attach it to a new GameObject in your scene. Fill in the Inspector fields (Document ID, which is to the left of a Document's name in the Inventory M…
I need to know why the character is moving/turning in the first place - is it due to the Hotspot Inspector, or the Interaction? Please post the details I'm asking for - I cannot recreate the problem with what you've given. Screenshots of your Play…
I appreciate the need, but having having an override syntax per-Hotspot makes the UI overly-complex in my opinion. This can, however, be done by hooking into the OnHotspotSelect custom event and updating the syntax depending on the Hotspot, i.e.:
h…
Thank you, that's better.
How many such documents are you looking to have in your game?
I shall have a think about the best way to achieve that - I'll post here when I have something.