It shouldn't be in the scene file if the ActionList it was a part of was deleted - I'd guess it's related to Unity crashing. By all means try cutting out the unused code - but definitely take a back up first!
You could just treat it as a normal Hotspot and override its behaviour with custom events, but the single-use option is intended to be used separately from the regular verb-line / interaction icon interface.
Sure - that's another approach. But again, you're going to have to keep track of changes made in one scene and apply them to another. Variables and scene objects alike.
You'll definitely simplify things if the "2D/3D" option is used lik…
What's its size and position relative to "regular 3D" Hotspots Hotspots in the scene? That your Box Collider's Size is 100 makes me wonder if its so far away from the camera that it's exceeding the "Hotspot ray length" value in …
@KevRev: A novel approach - you can use the Menu: Change state Action (or custom scripting) to lock/unlock each Menu as necessary. Locking a Menu prevents it from turning under when its usual "Appear type" conditions are met.
Welcome to the community, @KevRev.
That's certainly an ambitious idea! I would definitely recommend, however, that you do "start small" and first get to grips with just one perspective type (or both, but separately), before trying to mer…
Please elaborate on the bug. What do you mean by "sorted differently", and what objects are being warned about with the duplicate IDs? If you rename the scene, AC won't be able to differentiate the difference between that and a new scene…
So your Journal in-game is showing "METAL HANDLE" instead of "ENDLESS HALLWAY"?
The ID numbers don't match, so I can't see how they'd be getting used - regardless of whether they're included in the Speech Manager or not. Does th…
The tutorial assumes that the Input Source is the Player's own "Nav Mesh Input Source" component, which is necessary for Motion Controller to pathfind.
For direct-control, you need to rely instead on the "Unity Input Source" comp…
You should generally rely on the Mecanim animation engine (Animator system) for animation playback unless you have a real need for Legacy. It might be that duplicating the fbx forces the animations to be non-legacy, but that'd be for Unity to answe…
Why go to the trouble of fighting the AC Main Camera? You can make any custom camera compatible with AC by attaching the "Basic camera" component to it - see the "Custom cameras" chapter of the Manual.
Once the MainCamera switch…
This is indeed a Blender/Unity question, not one related to AC. Posting on the Unity forums would be more appropriate as you'll likely get better answers.
However, make sure that you have your Blender keyframes set to Constant interpolation. Unity…