You must define it - AC will only auto-generate the "Menu" input upon installation, as its required by the default interface.
See Unity's documentation for details on this Editor. Create a new input by the name of "EndCutscene",…
As I hoped, this can be done with a custom script (though the latest version of AC, v1.64.2, is required).
SyncContainers.cs
http://pasteall.org/1057314/csharp
I'll make a wiki post later, but I'm posting it here to put it through some testing firs…
@MAC: Much appreciated - will post when there's more to share.
Version 1.64.2:
Upgrade notes
* The Char.cs script's GetScreenCentre method has been renamed to GetSpeechScreenPosition, to better reflect its purpose
* World-space Unity UI menus that …
The issue will be that Remember components only work on scene objects - placing one on a prefab itself will have no effect because prefabs aren't (and shouldn't be) modified at runtime.
I'll have to look into this further, but I expect the way to do…
No - saving should not be allowed during a cutscene. The default AC interface prevents this entirely, and the Manual's "Saving and loading" chapter details when saving is not allowed.
The Save: Check Action can be used to determine if sav…
Again, with which AC/Unity version numbers?
See the Console window - you should be informed that spawning is not possible since the object is already in the scene.
This safeguard is enabled to prevent unwanted duplicated being placed in the scene. …
Why not just disable the Trigger?
Pass the Turn Off message to it via the Object: Send message Action, and it won't react to the Player until you turn it on again. The Remember Trigger Action will save its enabled state.
To answer your question tho…
The Character: Face object Action includes an FPS head-tilt? option that'll allow you to look up/down at a given object. If that isn't sufficient, you can implement a simple custom script to do the job.
First understand that the FPS camera controls…
In which AC and Unity versions?
How exactly does the mechanic work? Is the bird moving just a cutscene, and items are transferred between players automatically, or do you have to search the bird's bag specifically to get the items? How is the Con…
Journals, Documents, and individual pages within don't have a means internally to associate themselves with specific ActionLists.
You can, however, write a custom script that reads the current "open page" index, and pull ActionList from th…
Yes, the "first" node in a Path is now treated the same as the others: wait time and all.
However, if the NPC is not standing on the first node's position when they walk along the Path, they'll still move to it before waiting.
Alternativel…