A speech line will be considered "background" if either Play in background? is checked, or the ActionList that contains it has a When running value of Run In Background.
When you say at the same time, do you mean you want to display the s…
* if there are 2 game engines, is it normal for the second game enging to just deactivate itself if another exists?
Yes - both scenes will adopt the settings laid out by the "main" scene's GameEngine, and the sub-scene's GameEngine will b…
After "Reset options data" is clicked, the options then revert to their defaults (Subtitles = Off).
If you then enable Subtitles, that'll then make them appear on by default.
However, again - if PlayerPrefs data for that game already exist…
The setting of parameter values is separated from the running of the ActionList - it shouldn't matter what's set or not.
In what version of AC?Any messages in the Console?Are these scene-based ActionLists or ActionList assets?
Let's also see screen…
Is the Menu rendered with Unity UI or with Adventure Creator?
If AC, then you should be able to control the required response time between taps/clicks by changing the "Click Delay" value in the PlayerInput component on the GameEngine objec…
Setting your cursor to Hardware should allow for a smooth motion.
This script can be used to map a RawImage component's texture/position to the cursor:http://pasteall.org/1046410/csharp
The contents of a save file will not vary with whether or not it's an autosave or not, but if you save at the wrong point it may be that the data is not used as you intend upon loading.
Instead of autosaving when leaving Alley, try autosaving after …
If the player invokes an input named "FlashHotspots", then all Hotspot Highlight effects will flash briefly - allowing the player to see what's interactive all at once.
The Highlight effect defaults to the Hotspot's model brightening, but …
When it comes to scaling, the Sorting Map has only ever affected characters. However, you can have a sprite or any GameObject you like read the "intended" scale of a Follow Sorting Map component and apply it in a custom script.
This can b…
Welcome to the community, @Khjunxx. What are your AC/Unity version numbers?
The code snippet you've posted doesn't look like it should prevent compilation - what exactly is the compilation error?
ProcessClick does indeed handle the behaviour of an …
If the parameterised ActionList asset includes a GameObject parameter, then you can configure the Hotspot to have it set itself as that parameter's value when the Interaction is run.
Underneath the "Interaction" field in the Hotspot parame…
The Action itself doesn't affect the looping property. Does the Video Player's loop field become checked?
Are you pausing/resuming before the loop occurs, and is it pausing/resuming correctly? If the only difference between working/not working is …
The 2nd and 3rd requests in particular are really kind of specific, so I don't think it best done as an official change. However, two things to bear in mind:* You could feasibly achieve this by creating a third "dummy" variable that is se…
You need to click "Reset options data", so that the option settings become the defaults. Bear in mind that this will not affect PlayerPrefs already created - so it should work for a fresh build/computer, but you'll need to clear the Playe…
And you also want the Inventory menu to disappear when the mouse leaves it?
AC has improved a lot since this thread was started, and the "cleanest" way to achieve this is probably with custom events, which allow you to modify menu behaviou…
Welcome to the community, @justsomeguy.
There's been a few ways to play back movie clips over the various Unity releases - how are you doing it? The recommended method is to use the Engine: Play movie clip Action to control a Video Player component…