Do you have Prevent original language from being used? checked in the Speech Manager? What's the value of "lenguaje" set to when it's not translation?
Since the spanish and original languages are the same, make a change to the spanish tra…
The errors don't appear to be related to Global Variables - it may be a separate issue.
The first is to do with the restoration of the player's "Portrait icon texture" - are you changing it at any point? See the Manual's "Saving asse…
I agree that it's more user-friendly to prevent interactions when moving items to/from the Container.
While this could be done by setting the InventoryBox element's type to Custom Script (and scripting the behaviour manually), I think it'd be conven…
Just reference the multiLineID array instead:
for (int i=0; i<multiLineID.Length; i++){ multiLineID[i] = EditorGUILayout.IntField ("MultiLine ID #" + i, multiLineID[i]);
}
What AC version, and which variable is the PopUp? 104?
You're passing the language index when retrieving its value, so it should be returning the translation. Let's see its entry in the Speech Manager.
Is your Container menu set up to pause the game when enabled? There is currently a bug that causes such menus to be turned off when a "combine" interaction is triggered - though a fix is included in the upcoming v1.64.0 update.
Are you re…
That's a separate issue - or does that only occur after pausing/resuming?
There are no more Actions in your screenshot - do you mean that gameplay resumes? After which point, exactly?
Does unchecking "Wait For First Frame" make a differen…
Let's see the Settings Manager, and what of your language settings? Do the Hotspot labels appear in the Speech Manager as gathered text, and what language are you using?
The screenshot doesn't show enough - is the Variable linked to anything, e.g. Options Data? Is "Show realtime values?" checked above?
Presets should only interfere if you tell them to i.e. with the Variable: Assign preset Action or by cal…
This is technically correct - you're passing the original prefab as a parameter, for Actions to use how they see fit. The NullReferenceException error appears because it's actually the prefab that it's attempting to stop moving.
The current way aro…
Welcome to the community, @palopo1079.
If you're just using videos and menus to control your game, then I'd recommend going with a 2D camera perspective. Though it technically doesn't matter which you use, going with 2D means that your can work in …
From your description, I'm not sure this classifies as a bug or just mis-use. As you say, it's impossible for both conditions to be met.
What is it you're trying to do, exactly?