It's generally better practice to rely on Unity's own 1 unit = 1 metre scaling, and avoid having to scale the models up/down when importing.
I generally block things out quite roughly in Blender first - just focusing on the scale and basic shape of …
There's a separation between a speech line and the Menu that displays it. The "SkipSpeech" input isn't controlling the Menu, just the line that the Menu is displaying.
What you can do, however, is increase the Time before can skip (s) val…
I'm sorry, but you'll need to give more details - there's not enough information here to recreate the problem. I'm also not sure what you mean exactly by "distorting". As in, mixer effects?
Please share as much detail as you can - parti…
Yes indeed - you shouldn't be calling an ActionList's Interact() method every frame.
What you'd need to do is call it instead when currentPage is changed - or read the last-frame's currentPage value so that you can compare, e.g.:
float lastCurrentPa…
* Why the OnInventoryDeselect event runs 10 times when an item is being deselected? Printing a value inside this also cause the vale sometimes print empty.
It could be a bug, but I'll need to know more details before I can clarify. How are you de…
The default "system" menus are set to crossfade between one another (see the Click type field in each Button element's properties).
This is kind of a "shortcut" feature, in that it'll turn off all other menus at the same time - s…
And your Input method is set to Keyboard Or Controller?
You'll also need to define which element should be selected by default. This can be done by either checking Auto-select first visible Element? or explicitly defining a First selected Element n…
Inventory interactions with Hotspots are normally configured within the Hotspot's Inspector. At the bottom, you have an "Inventory interactions" section - which allows you to define an interaction as well as an associated inventory item. …
I would need to know what that script contains to answer that. Are you calling Interact() repeatedly?
Try running the ActionList manually via the "Run now" button in the Inspector - instead of calling it through your script. Does it work…
The ActionList has a Menu: Check state Action for "Inventory" which, barring bugs, is probably unnecessary - since the InventoryButtyon menu shouldn't show while Inventory is on.
Keep the ActionList Editor (with that ActionList) open at ru…
Welcome to the community, @Skyrise.
The "Performance and optimisation" chapter of the Manual covers tips on optimising AC projects, and #3 in particular deals with improving load times.
However, while it looks to be AC-related, the calls l…
A Menu can be displayed for multiple characters by dividing up character names with a semicolon. Even if you only have a Menu showing for one, surround it with a semicolon on either side of that character's name to make sure it doesn't rely on anot…
Indeed the old code was odd, and was causing a bug elsewhere. Despite my testing, it seems the fix has an unwanted knock-on effect.
Could you elaborate on exactly how your characters hirerachy is set up? You mention having a top-level container ob…
I can't get any such processes to show on my end. Again, is this occuring in a fresh project or just your own?
What is listed in the "Show Related Objects" panel for these processes? (Example)
The MultiSceneChecker's Start method doesn't …
Again, except in some rare circumstances (that don't appear relevant here), the Menu shouldn't be turning off unless you tell it to.
If the ActionList to turn it off isn't being run, we'll need to do some debugging to try to find out why this is hap…
Welcome to the community, @xyvan. Thank you for your patience.
If your game is in 2D, then you can move your background in the Z-axis to prevent it clipping the player. However, you'll encounter other Z-fighting issues when it comes to e.g. sorti…
1. Is this an ActionList asset or scene-based?
2. If you open up the ActionList Editor at runtime, it'll highlight the currently-running Action in blue. Is #13 highlighted when the issue occurs?
3. Check List active ActionLists in Game window? at …