By other "languages", do you just mean their label? A Global String Variable could be used instead if so.
Either way, again - all such data can be retrieved via the Speech Manager, and the SpeechLine class has all information about the li…
Please answer my questions fully - there is not enough information to advise.
Create a new scene that is set up to enable the Menu in question, so that the problem can be immediately seen. Then create a .unitypackage file of the only scene, your Ma…
It could well be due to an update to one of the tools involved. I'll attempt a recreation, but 2018 is not specific enough.
On what platform, and exact versions of Unity, AC and UFPS?
The speaker label can be set under the "Dialogue settings" section of any character's Inspector. It'll only default to the GameObject's name if a dedicated label is not set.
It's not directly related to AC - it's just that the PowerUI script only kicks in when AC enables the Canvas gameobject. The script that's causing the actual error is PowerUI's.
Global variables can be both read and manipulated through script - see…
As for the animation not reverting back to Idle, load up the 3D Demo (Managers + Scene), and interact with the Camera Hotspot.
That's got a similar situation whereby the Player's Animator invokes a Trigger parmeter to play an animation, and then inv…
Welcome to the community, @Temmy.
The default "Use", "Talk to" verbs etc are all defined in the Cursor Manager. You can replace them with just one "Use" if you've no need for variance.
Raycasting for Hotspots is the …
If there was an issue with sub-layer playback, was that with Unity or with AC? If you changed the parameter values manually in the Animator component, did they play correctly? If not, it's likely just a missed step in Unity - did you give the laye…
Exact location can already be assigned by unchecking Auto-name speech audio files?, since you then connect audio to lines by assigning files manually.
The latest release allows you to control the name of "Speech" Resources subfolder, but …
Welcome to the community, @MegaTiny.
The line endings don't match up with the current release - what versions of AC and Unity are you using? Does this issue persist if you upgrade to the latest AC?
We'll also need to see some character details, so …
What are you looking to do? Hide the player completely, or prevent any clipping at all? Reducing the Near Clipping Plane is the normal way to prevent that.
Welcome to the community, @alexaleman.
Such a tightly-woven integration between multiple assets is always going to be tailored for your own needs, but I can certainly advise on the best general practices. Do know that it will require custom coding,…