Welcome to the community, @adamsen.
The "Resources/Speech" folder is hardcoded - but if your game supports translateable audio, then non-original audio files are placed in subfolders within, e.g.:
Resources/Speech/French/...Resources/Speec…
There is an issue with sending RenderTextures to RawImage components via the Menu Manager - I will address that in the next release.
However, since the RenderTexture is already assigned to the RawImage prefab, it's not necessary in this case to link…
In which versions of AC and Unity?
Are you using Hardware or Software cursor rendering?
If Software, have you checked Lock system cursor when locking AC cursor? in the Cursor Manager?
The AC-related warning is minor and can be ignored (though will be addressed in the next update).
It's generally best to only upgrade Unity version when necessary - certainly relying on beta releases should be limited to tests and non-critical proje…
Background textures for elements currently span the whole element, even if that element spans multiple slots. I'll add an option to have this only cover individual slots in the next update.
@wmsvga: Direct movement control over the player is optional in first-person - if a Hotspot interaction or ActionList involves moving the player, it'll occur automatically.
Sorry - if I can't see it or recreate it, I don't know what to suggest. You said it's occuring not just with AC but other assets as well? It is likely an issue either with Unity or your own project.
Is stopping the video after playback with a second Engine: Play movie clip Action necessary?
Has the ActionList you've posted already been run before the you've posted (not the movieclip) takes place?
I'll attempt a recreation, but as this involve…
The script only works when the game is running because it's a regular Unity component - not an Editor window. It can be made into an Editor window, but this is a quick-and-easy way of testing the functionality beforehand. Did you find it working?
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The 2018.2 beta's new - what version did such issues first appear? Please post a new thread with full details including screenshots. I can't reproduce any such issue with the latest beta.
Welcome to the community, @Eldritch.
To be clear: are you referring to the "Is timed?" option for Conversations?
A Conversation's timer can be modified, but only through script. Inside Conversation.cs, it's the timer float variable. A …
Do you have Combine interactions work in reverse? checked in the Settings Manager?
It's not necessary to create the "combine" interaction for both ways around, but unless that option is checked it'll only work in the case of "Use X o…
Not currently, but I'll consider it.
You can, however, already get all characters to react to a Trigger by setting Trigger detects to Any Object With Component, and then Component name to Char.
* What effect does temporarily switching back to Mouse And Keyboard input have?
* What effect does removing all UI/Menu elements from the scene have? Assign a new "blank" Menu Manager asset file to remove your normal one
* Are you able to…
There shouldn't be a need to - I've just tried it and it works for me fine.
In my Canvas's hierarchy, I have a VideoPlayer component that renders to a Render Texture, and that Render Texture is used by a Raw Image on a separate object. I then made…
The repeated calling of the OnMenuTurnOff event is a bug and will be addressed, thanks for pointing it out.
It won't, however, prevent OnMenuTurnOn from calling after OnMenuTurnOff if you are using duplicate menus.
What you can try instead is to s…
* 1:30AM, you're passionate!
I'm afraid the post time is local to the viewed, not the author.
* Do you mean you get the actions details (not fileID or instanceID) in the JSON string?
I was mistaken - I was just getting the instanceID. I didn't p…