@COMANGALLC: The robot's animation doesn't control the object's scale, so I'm not sure why that would occur. What's become larger - the root object, or a child object? Are you able to reset his scale in the Transform Inspector to (1, 1, 1)? What'…
For something like that to be included, it would have to be robust enough to not cause knock-on problems to occur. I suspect that the dependency of e.g. scene object references etc would cause issues.
Apart from the Inspector changes, I don't thin…
Welcome to the community, @John_Perkins21.
Your scenario is quite specific, and the tutorial is more intended to demonstrate the principles involved in integrating custom joysticks.
What kind of camera are you using? A "GameCamera Third Pers…
Welcome to the community, @Eugene84.
The Hotspot's name shows when you have a menu in your Menu Manager that is equipped to display it. With the default interface, which the tutorial makes use of when using the New Game Wizard, this is provided fo…
As they survive scene changes, they provide a more convenient way of handling playback of longer, looping sounds than regular audio.
It's your choice to use the dedicated Actions, however - you can just use the Sound: Play Action to play music/ambi…
You can use either Unity Ui In Scene (and have an instance of the UI canvas in each scene), or just assign the Camera field through script whenever the Menu is turned on. This can be done by hooking into the OnMenuTurnOn event:
http://pasteall.org…
No, it's:
AC.KickStarter.mainCamera.attachedCamera
However, since you need to access properties of the GameCameraThirdPerson (which is a subclass), you'll also need to cast it:
GameCameraThirdPerson tpCam = KickStrter.mainCamera.attachedGamera as…
Thank you, that's appreciated.
The Scripting Guide details all public variables and functions that can be manipulated / invoked via custom script. In the case of the third-person camera's spin and pitch rotation locks, their entries are here:
spi…
Welcome to the community, @PhM.
The "Choose Hotspot Then Interaction" mode normally only shows icons for which interactions are defined on the Hotspot - so unhandled interactions are not necessary.
However, if "Auto-hide Interaction…
What speech text was removed? If a speech text is no longer found in the game, it'll be removed - are they still being referenced as before?
The images above show the same scenario you described earlier - which will be addressed in the next releas…
For point and click to work, the NavMesh must be visible to the camera - so if you use an orthographic camera, you must make sure that it is not completely perpendicular to the NavMesh. Rotating it downwards can help.
If a GameCamera2D with perspe…
In which scene is "FirstTimeBackSay" a variable, and in what ActionList(s) does its value have an effect?
We can use another Debug statement when the Action commands the player, and use it to learn the Marker and scene involved.
In Actio…
A character's "origin" is determined by the position of their root object - the location of the sprite / pivot point only affects his appearance, since the sprite is on a child object.
The height or relative scale of a sprite is not a fac…
Does your game feature an opening Cutscene that blocks gameplay when the scene begins? Or does the default "Menu" button in the lower-left (the "InGame" menu) show while your Slider menu doesn't?
Which versions of AC and Unity?
Is this background list an ActionList asset, or scene-based? Please let me know it's full properties.
How does the transition between the Pause and Options menus occur? With the default "Crossfade" featu…
You have "Collapse" enabled in your Console window, which means the log for "OnStart" is doubling up in its original entry.
Disable Collapse, and clear it before entering the new scene - so that only the relevant lists are shown.
This is the first you've said of it being a top-down camera. Apologies - from the wording in your original post, I was under the impression this was a first-person issue. Posting screenshots to illustrate your scenario would help a lot to understa…