Welcome to the community, @peachbunny.
There's a few ways to achieve this:
1) The "Graphic" menu element type can be used to store an image texture within a menu, so if you create a separate Graphic element for each image type (and posit…
If you're using root motion, the floating may be due to the character's Y-position needing to be baked - if so, that'll be a Unity animation issue and not one specific to AC.
I've updated the wiki script to fix NPCs moving under direct control. Si…
If the camera transition occurs over time, you can check the Camera: Switch Action's Wait until finish? field to have the ActionList wait until the transition is over.
Scripting is only required if you want the light's state to be stored.
You can declare variables - both local (per scene) and global (per project) in the Variables Manager. They can be accessed and set at runtime using the Variable: Check and Vari…
QTE tutorials can be found here:
https://adventurecreator.org/tutorials/creating-quick-time-events
https://adventurecreator.org/tutorials/creating-quick-time-events-2
See also the "Quick-time events" chapter of the Manual.
A character's X and Z rotation can be constrained via their Rigidbody component - that's Unity's physics at work.
Let's see your Inspectors for the NavMesh Agent, Third Person Character, NPC and Unity Third Person Integration components.
Is the ch…
So this wasn't occuring until you upgraded to Unity 2017.4?
It's important to know the outcome of the repeated "Gather text" clicking. Do it in a duplicate / backup project.
If you're looking for a custom motion controller, it'll be based on your own requirements - I can't make any recommendations, I'm afraid.
However, you can prevent 2D characters rotating in 3D space by unchecking Turn root object in 3D space? in the…
The game must be in a cutscene state in order for motion to be naturally blocked - how are you triggering the animation.
AC goes into "cutscene" mode when running an ActionList whose When running property is set to Block Gameplay. If you…
Thanks for the report.
AC doesn't officially support any Unity beta, but I do try to maintain support where possible. However, you're not using the latest release of AC - which versions of both AC and Unity are you using? I get no such errors whe…
This is a 3D character? 3D characters need to rotate in 3D space to face the direction theire moving, but if the model / Animator is in a child of the root object, then you could attach a simple custom script that rotates the model to face the came…
AC includes a "Light Switch" component that can recieve Turn On / Turn Off messages via the Object: Send message Action - please see the Manual's Section 8.8.
A tutorial on saving a light's enabled state through a custom save script can b…
I can't turn during cutscenes in the project you sent me. Do you mean Cutscene in the AC sense, i.e. gameplay is blocked?
You can display AC's live "game state" by checking List active ActionLists in Game window? at the bottom of the Set…
Unity in general avoids including unused assets in its builds, but anything in the Resources folder will be included.
Are your voice files connected to speech lines by name, or by manually assigning them in the Speech Manager? If the latter, they …
The Unity version number exactly, please. With beta and patch releases, there are several definitions of "latest".
Is your new character a Player or an NPC? If a Player, are you checking "Is Player?" in the Dialogue: Play spee…
Certainly the "dodging" mechanic isn't something AC is geared towards by itself, but the on-screen touch controls should be possible.
Two methods to create an on-screen joystick can be found in this tutorial. One involves AC by itself, a…
I can't see any issue from that - you'll have to PM me a project for me to test with.
To keep filesizes minimal, you can duplicate the project and remove any unnecessary assets (AC demo folders included), and keep only the one scene to test with.
My best guess would be that the flicker is due to the ActionList momentarily blocking gameplay. Set its When running field to Run In Background and that should disappear.
You shouldn't have to update AC variables every frame, however - AC will syn…