IsPathfinding makes no game state check - only that the player's own Paths component is its "active path", which should be the case whenever made to move to a specific point in the scene.
2. What is the When running field of the Conversat…
If you're dealing with a small number of tracks, this can be done with a Variable: Check random number Action followed by a series of Sound: Play music Actions.
A custom Action can be written to do this quite easily, however - see the wiki page her…
Which menus are you referring to, exactly? How are you switching scenes?
Please share more detail, there's not enough here to answer properly. Also, do you get any relevant messages in the console?
The default should only be used if no Sound object is assigned properly - whether through directly assigning it in the field, via ConstantID number, or via parameters.
Does it work before changing scene? Please share screenshots that show the vari…
Please try to keep separate questions in separate threads to make it more searchable by future users.
If I use the Interaction Menu to serve the prupose, does it mean the interactions from all the Hotspots will be included in the Interaction elemen…
Good spot. This is actually a bug I've addressed and will be included in the next update. The update will inclue a new "During Gameplay And Conversations" appear type for instances where you do want menu to show during this time.
Welcome to the community, @Batsu.
Make sure that your Input method is set to Keyboard And Controller, as that will relinquish control completely to user-defined inputs instead of the mouse. If you have and you still have trouble, please post an im…
It'll indeed be down to the Sound only being in the one scene, but this can be worked around.
ActionList assets refer to scene-based objects via their Constant ID number, which'll be generated automatically by AC and listed underneath object fields…
Doesn't work in what way? Does it give an error or just do nothing? Please be more detailed.
What is your Menu's appear type? It must be set to Manual to be able to turn it on through code - otherwise, you'll have to unlock it.
Generally it's assumed that you're using one method or the other to combine items with Hotspots.
However, can you post an image of your full Settings Manager? Attempting behaviour B with the 2D Demo causes the inventory interaction to run when an …
A Trigger with a When running field is set to Block Gameplay will automatically halt the player's movement when they enter it.
The Dialogue: Play speech Action can be used to play dialogue messages, and if no speaking character is assigned it will …
From which version? AC only supports Unity 2017.2 in recent releases - were you using that version before upgrading AC, or did you upgrade Unity at the same time?
What are the Position type fields of the two Menus? Would be best to see their full…
They should be - it works for me without issue.
Is a Sound with an ID 35264 present in the scene at the time of playing? How about if you do the same thing in a scene-based ActionList?
AC and Unity version numbers too, please.
The sprite child of the NPC must be at the same position as its root object, which is achieved by making sure the sprite's Position values are (0,0,0) in its Transform.
Reset those transform values, and you should then find that the collider and sp…
Combination puzzles have been talked about a few times on the forum - here are some links to past discussions that should help you:
https://www.adventurecreator.org/forum/discussion/6272/create-puzzle
https://www.adventurecreator.org/forum/discussi…