Looks fine. Are both Debug.Log statements appearing in the Console, and what is the script attached to? Is it spawned at runtime or present in the scene file?
It certainly shouldn't have started changing ID numbers - did that happen as a result of updating Unity or AC? From which AC version were you updating?
The save file shouldn't increment the scene index, but I don't expect it'll be likely to succes…
I don't see a need to have a separate project for each story - and I'm not sure how you'd even switch between them save for running a separate app for each.
Better to just have each story as an asset bundle, with its own scenes, assets etc. If you…
Sorry, I think I'm going to need more detail about this. A Hotspot can already define individual interactions for a given Inventory item, as well as a "generic" unhandled/fallback interaction.
So you're looking to eliminate the need for …
It sounds like an issue with your player prefab, then.
You can PM it to me, with graphics/animation included, as a .unitypackage file. No AC assets should be necessary, but please - again - let me know what AC and Unity versions you are using so t…
@voops: It's not tied to Unity, so you'd first have to get it running within Unity. I can't comment on its performance impact or viability, as it's not AC-related.
Probably easiest if I see this new project. If you can, please zip it up and PM it to me in private, along with details of the Unity version used to create it.
Variables are the best way to track a game's progress. If you have multiple independent stories, then I'd recommend giving such variables as generic names as possible so that you can recycle them.
Inventory items can be categorised so that they ca…
Welcome to the community, @Armz.
You can create an integer parameter and use it to override the "scene number" field in your Scene: Switch Action. For more on ActionList parameters, see the Manual as well as this tutorial.
The ActionLis…
I'm not clear on what it is exactly you mean. How is it that you want your items re-ordered, and are you manipulating them through script or is the RecalculateSize call the only script call you're making?
If "Can re-order items in Menus?"…
Thanks for the response - I'll contact people through PM.
@Mehrdad: No, this is the 2D equivalent of the head-turning feature that is already available in 3D. It means you can have a 2D character face Hotspots with their head automatically, or any…
Not necessary - like I said, I'll make it optional in the upcoming v1.61.
In the meantime, you can assign it by temporarily switching the animation engine to "Mecanim", assigning the Animator component (not on the sprite child) in the new…