There shouldn't be an issue with assigning fields in the Inspector vs the ActionList Editor - are you dragging them in from the Hierarchy window? You should keep the Editor window docked when open.
When is this all supposed to occur, when clicking…
If you've made an error in your script, it won't compile and won't be visible to AC's Actions Manager.
It sounds like you haven't provided a class type in the GetComponent function - see this entry of Unity's documentation for more on its use. How…
Strange. Indeed, the Sound: Play one-shot Action doesn't rely on a Sound object or even an AudioSource.
There's only two ways that I can see this happening. The first would be that there's an AudioSource in your scene that's set to play the sound…
Why is all this necessary to allow players to quit? The "Quit" button in the default Pause menu will show regardless of any cutscenes - only the "Save" button will be hidden.
Normally, AC only goes into Pause mode when a pausin…
Welcome to the community, @Gaerlim.
By "menu", do you mean the small button in the lower-left corner? That's the InGame menu, as listed in the Menu Manager. Both that and the Inventory menu are part of AC's default interface.
Both can …
Please be more specific about your Unity version - with patch, beta releases etc, it's important to know exactly which one you mean.
Did you update AC and Unity at the same time? What if you revert back to the previous Unity version (but same AC)?…
Well, I got the same error as yourself - namely it doesn't like binary serialization for some reason once you move it all to the Plugins folder.
Fortunately, XML saving seems to work just fine - so it's just a matter of enforcing it:
void OnEnable…
What you're describing isn't typical to adventure games, but anything's possible through custom coding.
If you have a custom camera script, attach AC's "Basic camera" component (see the "Custom cameras" chapter of the Manual), a…
I'll see if I can recreate it, then. It might be that there's too much "secret stuff" going in the background by Unity wrt these special folder types, but I'll give it a look.
The intricacies of Doxygen (on which the scripting guide is built) are a bit beyond me, but I'll look into it.
Straight To Cursor should allow for off-NavMesh clicking - I'll re-check that. AC on its own requires that Hotspots be single-clicked - …
Welcome to the community, @Dave, and thanks for the contribution @Selzier!
I think it would be worth having an option to change the video clip directly within AC's own Engine: Play movie Action. However, the save system would also need upgrading t…
I take it this was all working before you moved the folder? What if you move it to a generic folder name, e.g. "FolderTest"? instead of something that Unity has a special meaning for?
The issue looks to be related to deserializing the Op…
What if the Menu's Source is set to Adventure Creator? And in what AC/Unity versions?
I can't recreate this or see why it would happen. Might be best for you to just PM me your Managers, Cursor graphics and Unity UI canvases as a .unitypackage fi…
Thanks for the interest. Indeed, pasting code directly into the forum isn't ideal, but anything's appreciated.
The Integrations category of the wiki is intended for Actions / scripts to connect AC with third-party tools. There's a couple of Final…
You can see in your Animation window shot that it's missing GameObjects referenced by the animation. This is probably because your Text children all have different GameObject names, and the Animation system relies on object names for reference.
Tr…