You haven't described much about the conditions that cause the player to get stuck. Is he getting stuck on other NPCs / dynamic objects? Some screenshots that show typical cases would be helpful in understanding what's going on.
Is your game a po…
Do you want to disable the ability to launch the menu, or just prevent the fading from disappearing?
The fade disappearing is there as a safeguard to prevent the scene becoming invisible, but you can create a UI-based Menu that fades in its own &qu…
Welcome to the community, @rushk01.
Presumably this would be just one of many such sequences in your game, so you'd want the Actions involved to be as simple as possible, and ideally rely on just one Conversation.
If it's necessary to have the fir…
That should generally work as intended.
Which versions of AC and Unity are you using, what is your "Build Target" platform, and have you enabled the "Save in Json format?" option in the Settings Manager?
When multiple Remember …
Convert them to ActionList assets, then open the second scene and convert them back to Cutscenes.
You can convert an ActionList between a scene-based on and an asset file via the "Cog" icon to the top-right of their Inspector.
As in, without the need to save in separate hard disk files?
On WebGL, PlayerPrefs is used for Options data, and separate save files are used for regular save games. If you want to switch to PlayerPrefs for your separate save files, you can do thi…
A Button element can work with a QTE if its Click type is set to Simulate Input, and the fields that then appear match up with the related QTE input.
Touch-screen is not currently possible in AC vanilla. I'll look into enabling it for single-taps,…
A bumper bugfix update is here with v1.60.3:
Upgrade notes* Due to bug-fixing, the "Ground-check layer" field in Player and NPC components has been reverted to "Default", and may need amending
* If a Hotspot interaction's "…
The Manual has a "Performance and optimisation" chapter for things you can do to improve performance on the AC side of things. If you have an issue with scene-preloading, then please share more detail so that it can be looked into.
In ge…
Yeah, ironically the UI for the Canvas components aren't always too clear..
If you need it to assign the Camera field, and/or want it in the scene itself, change the Menu's Source field to "Unity Ui In Scene". You'll then need to have th…
I'm not sure where AC is contributing to this - your images only refer to a custom component. Are you attaching any Remember components to the GameObjects in question?
But Unity in general has issues when it comes to working with inactive GameObje…
The Camera: Split Action is special-case and only allows for 2 cameras - with one being the "active" one that the user can click in.
It might be possible to create a 4-camera CCTV-style scenario using Render Textures, however, instead of …
Can't recreate it this time. It should be dependent on having other categories, and may be related to the inventory order still.
Try creating another Menu in the middle that doesn't limit by category, for display only. See if you can use that to …
If the Menu's Position type is Manual, then AC won't touch it - any repositioning has to come through either the UI settings or from a custom script.
However, the Menu class's SetCentre function accounts for the UI within the boundary of the screen…
Setting a custom label when writing a new game is supposed to be possible - the option is not displaying because of a bug.
I'll fix it in the upcoming release, but you can show it by:
1) Change the Method to Overwrite Existing Save
2) Set the Save…