The Timeline works fine when I test it using the Timeline editor, but when it is triggered during the game, it only shows image01. https://prnt.sc/VFizAOgQakVd
To ensure my implementation is correct and avoid potential future problems, I did it like this:
https://prnt.sc/-oPys0HuCmrm
https://prnt.sc/P6sL9fBuVG7N
https://prnt.sc/U8LKDpTVr1qD
What do you think?
I unticked “Load when clicked on?” which allowed the ActionList to run. However, I’m not sure which action to use to let the Load menu load individual save slots. I tried the “Save: Save and Load” action (method: Load game), but it only loads the la…
Thank you, Chris. Moving the Title menu to the bottom of the Menu stack in the Menu Manager solved the problem.
I have another minor problem: when I load a save file, the game loads immediately without a fade-out. I tried creating an ActionList att…
Thank you for the explanation. I accidentally enabled “Autosave” in one of my cutscenes, which caused an AutoSave entry to appear in my save files.
Regarding the missing journal page art, I used the “Gather text” function, but after saving and load…
I can confirm that Chris reviewed my game's source code and created a custom inventory script for me. It worked perfectly. I really appreciate your help, Chris!
And here's the script:
using UnityEngine;
using AC;
public class InventoryHandler : M…
I didn't use it before because AC inventory used to work fine without it. However, after enabling Engine: Manage systems now my inventory works fine whether using AC as the source or my prefab.
That said, a new issue has appeared—when I try to use …
Here's the exact behaviour:
* Press "I" to open the inventory menu https://prnt.sc/8-os9cYo-HlP
* Inventory menu is open
* Scrolling between inventory items doesn’t work when I press Left or Right (directly-navigate the Menu), and there’s…
Strangely, my AC game editor has been using the default manager for all my scenes (Scene, Menu, Actions, etc.). This means that all along, I’ve been working with the default manager.
Is it okay to continue using it?
Aside from that, whether I use …
I’ve decided to revert back to using AC Inventory as the source for the inventory. However, it seems that AC Inventory is experiencing the same issues when "Pauses game" is unchecked. The AC inventory used to work fine before I implemented…
I don't think this issue will happen if you start a New Game Wizard. Is there a debug function or code I can implement to help us learn more about the issue?
Currently, the main issue is that when I press "E" on an inventory item, it gets…
I don't mind unchecking "Pauses game", but when I exit pause mode, my inventory encounters these two issues:
* Clicking on inventory items freezes the inventory.
https://drive.proton.me/urls/7CY93NG28W#hOlufLTfFK3h
* When using an item …