You need to set up the inputs for the mouse, take a look in the console and you will see what kind of errors that occur there, like Mouse X and Y. I think that those inputs are set by default if you import UFPS after AC
Then you have to check the &q…
Ok some news, when building in DX11 only 32-bit works, 64-bit crashes while both 32 and 64-bit works fine when building in DX9.
It´s probably not a AC-error but maybe someone has an idea on what might be wrong?
It works when I build in 32-bit but crashes when I build 64-bit. I´m guessing its a Unity error? I have an output_log that I can send you Chris if you want to take a look?
I tried putting them on both but it doesn´t work, they show up in the game-view but dissapear when I hit play.
It works if I change from deferred to forward rendering. Anyone else have this problem?
AC 1.47 and Unity 5.1.2f1
The only message I get is: (Translated from swedish)
nameofgame.exe has stopped working
A problem caused the program to stop working correctly.Windows will close the program and notify you if a solution is avaiable.
I coult make anything of the logf…
I haven´t updated Unity for like a month, and this problem occured before updating to the new version of AC so I really don´t know what the problem is, it just appeared.
I will wait to the last few days of the sale to see if I will buy it or not, unfortunately I don´t have time to play around with my game this week so it´s up to you guys to convince me to buy it or not :D
I installed AC after UFPS with both inputs and layers, I got mine working but should I start over from the beginning with installing AC first just to be on the safe side or can I fix eventual problems with inputs/layers later on if problems occur?
I installed UFPS first as well since it says so in the manual, I don´t have any problems so far though, hope it wont cause problems further down the road :-/
Ok I was doing it wrong from the beginning, I had an actionlist attatched to the menu instead of having the interactions on the items themselfes change the variable so now it works! And the solution to the first problem solved the second problem to …
Worked like a charm, thank you!
Found a couple of new questions tho :)
1.) If I want to have let´s say "Open door" as an objective, how do I tell my "objectives actionslist" that the door has been activated? Right now I have Inve…
I tested it now and it works great! One thing tho; when I use change interaction, under "Use interaction" it says 0: Use for the first one and 1: Use for the secong one, its a little hard to know which is which, is there a way to make the …
Great tip Chris!, that will cut my number of hotspots in half at least :)>-
How expensive are hotspots/triggers for the computer? I can´t imagine them being very expensive, at least not while they are not being activated right?
I "Solved" it by enable/disable the hotspots after the animation but this will result in large amounts of hotspots if there is like a kitchen with 20 cabinet-doors there will be a total of 40 hotspots on that alone... Hopefully there is an…
Oh yes I forgot that! :)
You have to make two new inputs, Mouse X and Mouse Y and change type to mouse movement on those and of course axis to X and Y.