I accidentally disabled syncing of local variables in a recent update. You can download the fixed package here:
AdventureCreator_Support_2015-08-09.unitypackage
> It turns out the warning in Setup #2 can be ignored if you know what you're doing. Were there any other problems with your game beyond that initial message?
Let's assume I have no idea what I'm doing. :-) But no, there don't seem to be any oth…
It only appears at the beginning, but that's when vp_FPWeaponHandler sets up weapon models appropriately for the camera. Weapons technically work, but they're not set up the way UFPS wants them to be.
Hi,
It's for all customers. If you send your Asset Store invoice number to tony (at) pixelcrushers.com, I'll reply with your access info. In the future you'll be able to access the site simply by entering your Asset Store invoice number, but that's…
The new features in Adventure Creator's Speech system mean the Dialogue System support package needed to be updated. If you use the Dialogue System with Adventure Creator, you can download an updated package here or on the Pixel Crushers customer do…
Hi,
Here are the steps to add a Unity UI dialogue UI: (These will be in the upcoming Dialogue System 1.4.9's manual, too.)
1. Add a Canvas as a child of your Dialogue Manager. (Make sure the scene also has an EventSystem.)
2. Add your dialogue UI as…
For the second error (no MainCamera), the Cinema Director cutscene was active when I switched to the next scene. What's the best practice on this? Kill active actionlists before changing scenes via SceneManager?
Hi @shredingskin - AC integration for Love/Hate is coming in a while. I'm working on ORK RPG Framework integration first, then AC integration.
Love/Hate was originally written for a Mass Effect-style RPG, the same one that the Dialogue System was w…
Chris,
I updated to AC 1.43a, and I'm afraid the issue is still there.
I also get this error when AC spawns the player (your UFPS AdvancedPlayer prefab):
Error: (AdvancedPlayer(Clone) (vp_FPWeaponHandler)) Hierarchy error. This component must be ad…
Hi mek,
Yes, both are node-based, but the editors are different. You may prefer one over the other.
AC's built-in system is the most tightly integrated into AC, of course.
But the Dialogue System integrates very nicely into AC, too, and is used b…
Hi,
You can download the updated support package for AC 1.43 right here.
Love/Hate is just waiting for Asset Store approval. Hopefully it will be on the store late this week or early next week for $35 USD, full source included!
> I changed the player to a mecanim one, so now I can use the animator, but the problem I was having was only with the player (legacy), NPCs worked ok.
Perhaps the sequencer command didn't find the right subject. In the future, you can temporaril…
Hi,
> I'm having trouble running the Animate() sequencer command, it says
that the animation state can't be found (it is attached to the animation
component).
Sorry for the late reply. I must have missed the notification message.
The Animat…