Okay I got it, my generic managers (or manager template) came from a different project and left some other Unity Menu UIs there which caused this error.
I found out that only the simple camera doesn't detect the simple cameras in the scene this is quite weird. I tried creating another project and this seems to be always present.
WARNING: USE MY SCRIPT WITH CAUTION
Use my script with cutscenes from the scene heirarchy and not from actionlists stored in the project. This is to avoid loss of the objects from the script when loading. I used my script on some actionlists in the…
I tried that but it still doesn't work. I also tried remaking the draggable while in touchscreen mode but it still doesn't work and works again after returning to mouse and keyboard mode. :(
I found a good solution for my problem, I'm sorry if I didn't get your first suggestion, but it was my bad, thanks a lot for your answer. Here's the link where I got your answer:
When I'm trying to drag it in the editor it only shows the icon of the hotspot then when I click it the icon at dragging doesn't appear and it also doesn't appear to drag the object so the object doesn't move entirely
It doesn't work in the editor too. Input method is Touch screen and the movement method is none. The game doesn't have a character (it's an escape game) and I use no character movement. The Arrow Prompt is okay now thanks a lot! :)
Yes, I have tried to combine the scroll on itself but it's not working. I thought it would work but it doesn't which I thought was weird. It just deselects the scroll and doesn't carry out the actionlist attached to it. I will check out the Inventor…
Oh, here's the scenario, the scroll is in the inventory box (it's visible there) but in the user's view it's not. To make it simple, the scroll is like a gun that when equipped is held by the player in a fps shooting game. If it's equipped it's held…