Actually looking at it again the character can be right in the middle of the cameras movement so that if he walks a few steps left or right the camera moves with him smoothly, so to be more accurate it happens when I click on the navmesh far enough …
The spikes in the deep profile are the colours of 'physics' and 'garbage collector' both happen when the player and camera move together and it drops to 3 or 4 frames a second! Everything returns to normal when either the character or the camera sto…
Also, I think I've narrowed it down to happening when the player and the camera move at the same time, it runs perfectly when he/the camera stops moving, and all the other scenes that are static run perfectly too
Hey Chris thanks for the reply, I've just fixed it, In the onstart cutscene I had something happening before the scene checks, a variable check saying if true turn something on, then carry on to the scene checks (to check where he came from) but I h…
Thank you Chris, I am now using AC's footstep sounds instead, and I got it working with different sounds for different surfaces, which was going to be my next question :smile:
Thanks again!
Weird, it's suddenly working! :/ the only change I made is changing the sorting map to be sorting layers instead and rechecked Offset original Order and Also affect children, I disabled the CopySpriteOrder script completely and it suddenly worked,
l…
Hi Chris thanks for the reply,
Sorry I didn't mean to say mechanim, my player uses Sprites Unity.
I have a character made up of multiple sprites linked up in a hierarchy starting from the body sprite, and animated in unity's animation window.
Beca…
On further investigation, this sounds like exactly what I need:
http://adventure-creator.wikia.com/wiki/Special:Search?query=mechanim+sorting+maps
Except I have no idea how to make a mechanim version of this script :/
Edit:
I managed to get it wo…
Hi Chris, sorry for the late reply I have been away for a while, thank you for the responses, I have worked out that the problem was my inventory menu, which i am controlling via an invisible button so I can mouse over that and reveal the inventory …
Thanks Chris, I added it to the end and this is what the console said, all three popped up when the cursor was still over the hotspot, so it gave a Flase, True, False all at once on one mouseover:
Selected Hotspot Hotspot2D_MH_Stairs_Exit_Hall, Lo…
My Unity version is 2017.3.0f3 and my AC is 1.60.4, I know they are out of date a bit but I'm just scared to update in case I can't fix any potential issues.
Thanks again for the reply,
Here's my set up:
(Image)
Thanks for the reply Chris,
That's exactly what I did when I was just guessing, but the empty black bar background still shows up, weird :/
Maybe my hotspot graphic is set up incorrectly? I don't think so though, I followed both your tutorial and th…
I'm not sure how to place the script in the scene? I tried adding it as a component in the GameEngine Inspector but that didn't work, Sorry for the probably dumb questions, I'm new to AC and don't know any C#
I'm sure I will look back on this first …
Thanks for the reply Chris,
Yes the black bar behind my text is in the hotspot menu's hotspot label background texture.
I edited my exit hotspot's action list to include Menu >Change state> Lock Menu (Hotspot)
But because it only works on a …