@ChrisIceBox and this is my final script based on your second method:
public class CustomInventory : MonoBehaviour{ private void OnEnable() { EventManager.OnMenuTurnOn += OnMenuTurnOn; EventManager.OnMenuElementClick += OnMenuElem…
@ChrisIceBox Thanks, I was pulling my hair out on this issue lol. I went with your second method. I do have a teeny visual bug that I need help on.
So I open the inventory, Add 6 candies into my inventory. Then I open a Container that should have …
@ChrisIceBox Thanks chris, I currently have my custom inventory script set like this thanks to Rairun and yourself.
public class CustomInventory : MonoBehaviour{ private void OnEnable() { EventManager.OnMenuElementClick += OnMenuElementClick; }…
@ChrisIceBox Ohhh I feel so stupid, just before you commented, I noticed that in the Inventory tab, clicking on a stackable item, it has the the option for Selection Mode. I mean its not exactly the way I wanted but I thought it literally only had t…
@Rairun oh and I also just wanted some clarification on where the script you have given "CustomInventories" would go or be attached to. Sorry I'm still quite new and learning AC. Like how exactly does that script get used.
What I did was …
Yeahh I think its better to just stick with Sprite Renderer instead of UI Image. Manually adjusting each poly collider for so many ui images just seems like it would take a lot of time.
Besides, I think I read some forums saying that using ui image…
@ChrisIceBox Apologies for the late reply.
To clarify, I'm using UI Image and would like to have a polygon collider shape the ui image. Sprite renderer works automatically as soon as I attached a polygon collider but what about the UI Image?
Image…
Just to be clear, Sprite Renderer works with polygoncollider but when it comes to UI image then you have to manually adjust the collider, so just wondering if AC has an easier way to handle something like that when it comes to Hotspot.
@ChrisIceBox Sorry Chris, just wanted to add another issue here since it relates to my previous question.
Now after building the game and running it using the .exe, I noticed that the line of code you suggested disables the interaction but the mous…
Thanks but it doesn't apply to "play in background" setting with dialogue right? When I do my dialogues, I set it to play in background so that I can still have the Top UI visible etc.
So is there a way I can do the same thing for dialogu…
Yeah I would also like to try the second method you mentioned because I feel like removng the mono from CharacterParty would complicate other things that I would need to change.
Would you say something like this is the correct way to go?
//Variabl…
@ChrisIceBox I'm gonna give those methods a try thanks. I have also gotten another asset to help with the saving and its called the Easy Save (https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-data-serializatio…
And this is my RememberParty script for AC that I was experimenting with. This only saves the hp for the first character but I don't know how saving the whole lists would work with all the data like hp, level, and scriptableobject ref etc.
namespac…
Sorry Chris, just wanted to ask couple more things, after testing the AC ways of updating UI using menus, the labels linked with Unity UI objects are working well but with buttons it doesn't seem to work. I have tried linking the AC Menu's button wi…